Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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90% positive of 20 · Positive · Live from Steam
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How long can you survive? In this arcade-style game, employ hand to hand combat and freeze your enemies to get as many kills as possible before you are defeated.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 90% on 2026-11-01 → 90% today (20 reviews)
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No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Happy new year! One minor balance change and a few bugfixes. If anything persists I'll look at it asap. -Slightly increased the size of the uppercut attack's hitbox. -Once again, made tweaks to fix a variety of issues involving floor/wall collisions with numer…
When the Steam port was in the works, I had plans for a new feature that ended up not working out. It isn't working out today, but I decided the song SypherAP already made for it shouldn't go to waste, so it's been added to the Demon World stage. Try to make i…
Small bugfix. -Possibly fixed bug where Jet glitches out if he is knocked out of his dive bomb attack and touches a wall. -Decreased the height of Jet's attack hitbox, making it safer to hit him with drop kicks. -Fixed bug where an alert arrow would appear on …
Just a quick fix for two issues. Let me know if problems persist and I'll look back into it ASAP. FIXES: -Re-implemented a thing that went missing which enables Steam features. When the game opens, it should set Steam to unlock any missing achievements. -Hopef…
I hope everyone has been well, I have an update featuring several bugfixes and a few tweaks to enemies, as well as some minor visual changes here and there that you may or may not notice. The main reason for the delay on this one is that I've been busy. But al…
It's already been a while since the last update, so I just wanted to inform everybody real quick that I'm not closing the book on Ice Demon yet and a bugfix is in progress. Due to some complications involving Gamemaker Studio, a batch of code needs to be rewor…