Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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91% positive of 56 · Very Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Engage in epic simultaneous turn-based combat in this fusion of cards and turn-based strategy. Assemble your regiment, claim your territory, and lead your forces to triumph!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 91% on 2026-11-01 → 91% today (56 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Queen Sawtooth arrives to lead the Goblinkin through this time of war. Let Infected, Beast, and Man alike tremble before her fury. Today's patch features a big surprise from us, a brand new campaign chapter with 5 missions featuring Sawtooth and The Hand of Za…
Hey all! We've got a small balance patch for you today. Mostly some minor number adjustments, but we've also made it so that ruined bridges now have a movement cost of 3, allowing you to slow down your enemies if you don't think you can hold an area for any lo…
Hey everyone! We've got a small patch for you today featuring a couple of bug fixes, as well as a balance change to that most infamous of campaign missions, 4-2. Say goodbye to the limited turn counter and Shelbia running off to get herself killed, Shelbia wil…
Hello everyone! We've got a patch for you today fixing the bug where force closing the game while playing skirmish mode on a map downloaded from the Steam Workshop would delete your save file, along with a few other fixes as well! Patch Notes (June 22, 2020) M…
A minor update for fixing issues! Campaign Notes -Added explicit Fail Objectives for Mission 5.5. Misc Changes -Updated font color for default and non-default game options. -Removed "Lock Options" from UI. Feature might be revisited in the future. -Removed cer…
Hey everyone! As we near our release date, we'll be releasing more of these balance patches to ensure the game is at the best it can be by Monday's launch! In this patch, we made several updates to the campaign maps as well as improved the readability of our c…
Last Regiment is 50% off during the Steam Winter Sale! https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/35147641/204fc08b8d8f75bd77e7e9aa5c094b2967d06e31.png https://store.steampowered.com/app/845050/Last_Regiment/ https://store.steamp…
Hey everyone, There is currently a MAJOR bug with workshop maps where if the game is force-closed (either by alt+F4 or by a crash) while playing skirmish mode on a map downloaded from the Steam Workshop, your game's save file may be erased. Please play Skirmis…
You heard right, Last Regiment has finally launched out of Early Access, and we could not be happier to be here! Now here's some important information as we move on to our official release: We'll be releasing at a 40% discount until June 23. Get it while it's …
Hey everyone, we’re announcing one more (and unless a complete freak accident happens, the last) delay for Last Regiment’s release date: we’re now releasing on June 15. We know we promised to release on June 2, but after taking advice from a number of people i…
Hey everyone, it’s exactly as it says on the tin. We’re going to be delaying Last Regiment’s release date from May 19 to June 2. We’re sorry the delay happened at the very last minute, but we had to think very carefully about if we could launch with the sort o…
Hey everyone! Just a reminder that LAST REGIMENT releases in a little over a week, on May 19! The game's spent several years in development, and to everyone who played the beta / Early Access, watched our weekly (now biweekly) dev streams, and offered us feedb…