Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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80% positive of 5 · 5 user reviews · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 80% on 2026-11-01 → 80% today (5 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
World detail Populated building rooftops with new objects (ledges, skylights, water tanks, fuel tanks, air vents, construction cranes, flag poles, damage decals). Gameplay Added wings. Stretch your arms to open your wings and glide over the city. Reworked came…
Hope you are ready to swing around a virtual city, because The Armclaw Experiment is here! Now featuring full support for both Vive and Rift controllers. Have fun! :)
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32667334/e572b1d119616c40c5907e5c95fbe5e37653a77b.png This update includes further performance improvements (should run at 90fps on average with the minimum hardware requirements) and also intr…
The goal of this update is to make the game run at the 90fps target for setups with the specified minimum requirements. GPU Performance improvements Lowered mesh and physics complexity Switched to single pass stereo rendering World detail Added new Building me…
Starting today and for the next 3 weeks, The Armclaw Experiment is included as part of the IndieGala Virtual Reality XXVI Bundle! Find out more here: https://www.indiegala.com/indiegala-virtual-reality-steam-games-bundle-xxvi I'm currently working on the next …
Changelog Ported to SteamVR (now supports HTC Vive) Changed player physics Added new claw gameplay (grab onto surfaces) Tweaked hook physics Added sound effects