Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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29% positive of 71 · Mostly Negative · Live from Steam
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GM Forge is a Standalone Virtual Tabletop with competitive features, making it a good affordable alternative. When you buy a copy of GM Forge, your friends join you through their web browser without purchasing a copy.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 29% on 2026-11-01 → 29% today (71 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Changelog 12/23/18 -You can now reference %count% in elements -Upgraded to a newer version of electron, should make the whole program more stable -In-app HTML Editor now available -Fixed an issue where you couldn't add elements to actors -Fixed an issue where …
-Re-added layer controls to map menu -Re-added Player vision to the map menu -Fixed an issue where maps would be locked at 0x0, only showing the background color of the map -Fixed an issue where workshop mods like "calendar" wouldn't display -Fixed an issue wh…
-Total Redesign of the main UI -Tokens can no longer have infinite sight, you must assign a sight radius to reveal areas in FOW -Fixed an issue where maps weren't loading properly on world load -Fixed an issue where clicking a hyperlink in chat would direct yo…
Hey all, I've got a fresh UI overhaul coming in, and it feelz like a well needed improvement to the current one. Also hold tight because I have some bug fixes coming for maps and more! Just wanted to give you all a heads up since its been a while since the las…
-Fixed an issue where chat links would cause you to view the image in full screen but not be able to return to GM Forge -Fixed an issue where combat prompts would appear for a player multiple times. -Fixed an issue where you couldn't link worlds or resources t…
-'cond' attributes are evaluated as macros by default now -Media player now accepts direct youtube links -Fixed an issue where health bars wouldn't appear in v2 -Fixed an issue where unmounted/deleted workshop mods would cause issues with other workshop mods -…
-Fixed ALL GM Only tabs showing up when a player was forced to a single GM Only tab -Fixed an issue where access menus wouldn't appear for players -Fixed an issue where math was hidden was in the math menus -Fixed an issue where the quick edit token menu was d…
-Fixed Player Drawing controls not appearing for players -New styling for the asset menu -Tokens now are affected by "pin" status properly -Names now appear properly in the "access" menu -New health bars menu does not appear when no assets are attached -Cleane…
-Fixed an Issue with whitelisted mods causing templates to not appear -Fixed an issue when GM Forge is closed the app remains running -Fonts now are automatically detected and added if they are in the "fonts" folder -Space bar will now jump you to your imperso…
-Fixed a crash when loading malformed workshop mods -Fixed an issue with links causing a server error -Sync.render is now fault tolerant for apps that don't exist -You can now 'drop' items onto the item edit menu to overwrite them -Added Two "Invite types" to …
-Fixed an issue with Constants not updating properly -Fixed an issue with dice contexts not being applied properly -Fixed an issue where compendiums wouldn't save when you removed data from them -Compendiums can now have sections for "Talents" And "Special Rul…
-Fixed an issue where notes would not keep their changes if the window was resized -Fixed an issue where performance would absolutely die when toggling visiblity of tokens -Fixed performance losses when typing in a "label" for a token -Fixed "Setting" appearin…
-Fixed an issue where context wasn't being assigned properly for actions -Fixed an issue where new talents didn't properly generate a macro key, causing the name to get messed up -Fixed an issue when deleting music or adding new music caused music to bug out a…
-Fixed an issue where you were unable to load PDFs on the desktop application -Fixed an issue where rolling dice wasn't working -Fixed Inputs adding their modifiers onto themselves when entering a new value -You now have to enable "file managing options" in th…
-Fixed a minor issue where the "token editor" menu had a transparent background -Fixed a minor issue with calendars not properly linking to asset -Fixed an issue with calendars where you couldn't add dayss -Fixed an issue where content packages weren't updatin…
-Fixed an issue where the rotate handle appears all the time -Fixed an issue where players without a name would appear too small -Fixed an issue where smaller screensizes couldn't properly edit character sheets -Fixed an issue where layers would not save per t…
Crazy to think about it, but we are now fully released! Its been quite the ride, and I want to say thank you for all the support and interest all of you have taken over the last year, this project would've died long ago without your critique and feedback! But …