Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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65% positive of 32 · Mixed · Live from Steam
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Guilds of Delenar is a strategy RPG with a tactical turn-based combat system where you fight to build your guild from nothing into a guild known across the realm. Manage your heroes, their gear, what quests you do, and command them in battle.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 65% on 2026-11-01 → 65% today (32 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello Everyone, I was not really planning to patch today, but there was a pretty major bug found and fixed. So I figured why not. This patch comes with a few bug fixes, a few extra quests, and a new battle scene. The are also a some balance changes (still work…
Hey Everyone, Today's update is mostly UI updates and bug fixes. This is the first of 3 or more UI updates to come what will be spread out over the next while (not all in a row). It comes with new buttons, new fonts, new some new frames, etc... The effects of …
Hello Everyone, Today's update is mostly structural in nature. The talent update doesnt change how the game plays, but it does change how we are able to describe the talents, and display the information. This update will also make it so there are less human er…
Hello Everyone, Im gonna do my best to answer questions, and also to let you know where we are and what we are doing. First off, where have I been? Around the mid summer of 2019 I started experiencing some pretty major abdominal pains. After having dozens of t…
Hello Everyone! Today's patch is fully based on feedback given since EA started, and also helps me set the stage for the next systems. The biggest of the features today is the guild stash upgrades. There are 2 of them, costing 500g and 750g, which each up your…
Hello Everyone, Today's patch is adding the blacksmith as a room in the guild after the first level. Next patch the blacksmith in Galic (level 2) will burn down and a new building with a new system will take its place :) (this will only take place on new start…
Hey Everyone, So I added a basic combat log (it will expand as we go) in order to aid us in balancing the game better. As such we have identified that spell damage was consistently to high, and thus we have taken steps to bring it back in line with what we exp…
Hello Everyone! This update is a kinda a grab bag. We got new features, bug fixes, and some new design changes to boot. Dungeons: We are working to make the game more Dungeon centric, this does not mean removing features from the towns, but rather increasing f…
Hello Everyone! We have been hard at work hammering out portions of the game that need some love. One big thing was making dual wielding actually swing twice, which in turn opens up design space for the 3 main styles to be distinct. 2-handers, dual wielding, a…
Hey Everyone, We are happy to release our first patch in awhile. As mentioned about a month ago we are 100% committed to finishing this project :) This patch has lots of little thing in it, most of which are bug fixes that were reported (not all of the bugs ar…
There will be one of these posted every 1-2 weeks for the rest of this project. https://www.youtube.com/watch?v=fcbsk3uM6jU In this one you can meet the new team members as well see a massive list of things we want to change/fix/improve about the game. We told…