Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
95% positive of 23 · Positive · Live from Steam
Loading reviews from Steam…
From the original creator of Conker's Bad Fur Day comes a delicately told tale of a dog that thinks it's a toy, or is it a toy that thinks it's a dog?
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 95% on 2026-11-01 → 95% today (23 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
A pass over the audio to add a few more sounds. Speed tweaks for lower spec machines (see Config.txt). Tweak to the 3D depth to improve clarity. Easier to see platforms in sleep mode for recon. Minor tweaks & fixes.
All Shaders Optimised for extra speed. Map now highlights last level played. Frontend now better reflects the current level style. Speed improvements across all devices. Left menu pops out when collecting appropriate crates. Various tweaks along the way...
The Light Pulses were a tad on the dull side....yeah yeah, it was a bug :) A bit of polish on the ordering of some drawing. Any bug fixes discovered along the way.
We've pulled all the fixes from the Steam and iOS versions together. Speed improvements. Some graphics tweaks. Bug fixes.
Removed a window that allowed a TriggerFinger click to softlock the 1% section. Make sure a brain is always collected on the 1% section. Added a light that allows progress through a partial collect on VI-IV. Minor tweaks.
Fixed a memory leak.
A collection of minor bug fixes. Fixed some dressing issues.
Fix for level V-VI - added light to avoid getting trapped if only bottom brain banked. Asserts will no longer stop the game. Fixed assert when Rusty Panic runs onto a lift. Fixed cut off sound on TESLA ambience. Minor tweaks and fixes.
Version 1.0.2 Launcher now allows you to set Texture Size and Vertical Sync Type Universal Shaders - Now compile on OpenGL/ES (can remove SuperVignetteOff on laptops) Can no longer select a wrong facing Lift waypoint. Sleeping Rusty on Lifts no longer forgets …
Version 1.0.1 * Fixed framerate spike issue on some of the bigger end levels. * Fixed a rare crash if a Wat falls onto a collapsing platform. * Fixed issue with Rusty falling off a lift if a frame spike happened. * Starting a level with unbanked brains only tr…
Hello, we are Chris & Shawn. This has been a total labour of love, we're self-funded, self-published and everything you see/hear and hopefully play, has been lovingly crafted by our own hands. Please take your time, go with the flow, dip in/out and most of all…
Hello and welcome! Head on over to our Q&A section. Please feel free to post any questions you may have about "The Unlikely Legend of Rusty Pup" and we will try and answer ːsteamhappyː - Chris and Shawn - Gory Detail