Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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85% positive of 64 · Very Positive · Live from Steam
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PolyCube is a block-stacking puzzle game in full 3D, with optional VR support. Move and spin your block pieces in all directions to place them in the puzzle before time is up and the piece drops.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 85% on 2026-11-01 → 85% today (64 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Version 1.0.3 of PolyCube is live, and this version is (almost) all about enhancements for VR users. VR Improvements Massive performance improvements for all VR headsets Game now automatically pauses when you enter the Oculus Dash or Steam VR system menus, or …
Version 1.0.1 of PolyCube is out now, and it brings several important fixes! Added Finnish Language Support You can now play PolyCube in 9 different languages! Improved Analog Stick Support Those of you using the analog stick on your controllers instead of the…
Very happy to announce that PolyCube has left Early Access on Steam, and with it, the version 1.0 of the game has been published! There were a ton of changes since the last Early Access version, so here are few highlights: Added Multiple Language Support PolyC…
The latest build of PolyCube has the following fixes, most of them specifically to address problems with the Vive Wands for HTC Vive users: Fixed offset placement on preview pieces Increased panic music threshold to 70% Fixed panic music not being reset immedi…
Fixing a few things that got broken from yesterday's 0.5.1: Increased Vive sensitivity a bit Fixed not being able to use Main Menu UI on Vive controllers Fixed VR controllers sometimes not showing up in OPTIONS > CONTROLLER menu diagram Fixed non-VR OPTIONS me…
Thanks for hanging in there while I got those Vive wand issues sorted out. There's a new version of the game with fixes for that and a few other things: Fixed problems with Vive wands and Windows Mixed Reality controllers. They should no longer be super sensit…
Version 0.90 of PolyCube is out with a lot of small things, but the biggest improvement is the all new tutorial system, which does a much better job of teaching new players how to play the game! New & Improved Tutorial The old tutorial system was scrapped and …
Version 0.83 of PolyCube is out today, bringing two big improvements: Improved Steam Controller Support Fixed some actions being mapped to wrong buttons Fixed problem with Peeking and right trackpad Added rumble (vibration) for Steam Controller Added Steam Con…
Version 0.82 of PolyCube is out, and we've added several Achievements for you to get. There are quite a few ridiculous ones, and even a couple that should be pretty much impossible. A list of available Achievements is here.
Version 0.8 of PolyCube has been released, and the big feature this time is Steam Leaderboards! Steam Leaderboards After you complete a full game of PolyCube, your score will automatically be posted to the Steam Leaderboards so you can compare your skills agai…
Version 0.7 of PolyCube has been released, and the headlining feature is the new Custom Game mode. Custom Grid Size You can make the game area larger or smaller. Smaller grids don't make you keep track of as many things at once, but are also more unforgiving o…
It's been a little while since the last stable build of PolyCube, because I've been working on a lot of things behind the scenes. But the newest build is finally ready! And here's what is in it: PolyCube movement & rotation is now fully animated! This makes th…
The latest build of PolyCube has the following fixes, most of them specifically to address problems with the Vive Wands for HTC Vive users: Fixed offset placement on preview pieces Increased panic music threshold to 70% Fixed panic music not being reset immedi…
Fixing a few things that got broken from yesterday's 0.5.1: Increased Vive sensitivity a bit Fixed not being able to use Main Menu UI on Vive controllers Fixed VR controllers sometimes not showing up in OPTIONS > CONTROLLER menu diagram Fixed non-VR OPTIONS me…
Thanks for hanging in there while I got those Vive wand issues sorted out. There's a new version of the game with fixes for that and a few other things: Fixed problems with Vive wands and Windows Mixed Reality controllers. They should no longer be super sensit…
Hi everybody. I just wanted to drop a quick note to you all to let you know that fixes for the Vive and Windows-MR controller issues ARE in progress. My whole family came down with a horrible flu and this week was spent taking care of cranky toddlers. I plan t…
Hi everybody. I just wanted to drop a quick note to you all to let you know that fixes for the Vive and Windows-MR controller issues ARE in progress. My whole family came down with a horrible flu and this week was spent taking care of cranky toddlers. I plan t…
PolyCube is launching today, and we are so excited! Unfortunately, there are a few issues that have cropped up that may cause some trouble for VR users. Vive Wands and Windows Mixed Reality controllers are too sensitive and basically unusable. Please use an Xb…
PolyCube is launching today, and we are so excited! Unfortunately, there are a few issues that have cropped up that may cause some trouble for VR users. Vive Wands and Windows Mixed Reality controllers are too sensitive and basically unusable. Please use an Xb…