Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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100% positive of 2 · 2 user reviews · Live from Steam
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Voldemort? Gandalf? Wimps. Do you have what it takes to be a wizard? In SpellShokked, you assemble magical symbols into devastating spells that you then hurl at your opponents – other wizards, monsters, or your friends.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (2 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
A small update to SpellShokked! that introduces our smart particle technology - used in this release to add some nice animations to your right hand. The particles you see are actually small free-flying agents that try to keep each other's company. We have deve…
On January 2nd, 2020 we had a breakthrough: After almost a solid month of engineering and completely losing playability, we got SpellShokked back to running. This was no small feat, because the new version contains the following changes A completely new networ…
We are progressing the network update, and it is as bad as we thought. Changing network infrastructure is ugly in the best of cases, and this is not a good case. But we have some progress nontheless. Alpha 13's network code itself has not been touched, as we a…
Ok, so we were a bit optimistic about how long we'd take to bring multiple avatars to networking. And yes, there's still the aberrant optical glitch occasionally when you blink in network play (although we think it's specific to some graphics hardware). Anyway…
As you probably have noticed, there was no January update – the reason for that being that we took a long-overdue break after spending the last two weeks of the Year battling the (still on-going) hack attempts on our site, and celebrating various superstition-…
We have just released Alpha 7 to Steam. This is basically a 'Mac Compatibility' release, as the Mac versions had some show-stopping bugs that we had to address first. We also are in the progress of updating our range of test machines, and getting all the graph…
Another month, another update. Progess on the network front is frustratingly slow, and we are looking at completely re-thinking our approach. Still, we finally completed the haptics feedback module (which is a very looking-down-your-nose way of saying 'shaker'…
The network migration (yeah, 'notwork migration', as we call it) is proving to be more difficult than we expected. So, in order to not have anything for you,, here's a tiny update that features some seasonal stuff for the home screen and restores the butterfly…
We did it! We moved the entire game to the new infrastructure, and made it run. There are some inconsistencies, some rooms have different lighting, and some shaders don't quite work as before, but that's small fry. Network duels function, but their life is on …
Another month, another alpha. With apologies to "Spinal Tap", this one goes to 11! This release is entirely about bug-fixing. As it turns out, supporting multible avatars across network duels has the little critters multiply like crazy. Even though most of the…
This is a big update (and not just by download size). Alpha 9 brings a host of improvements: Player-selectable avatars: Until today, you always played as 'Aria', the hooded wizard (the one you also faced off in the Shield tutorial and one of the Solo Duels). N…
Today saw the release of Alpha 5, a milestone release that brings a tremendously tactical spell to the duel levels: Invisibility. If you thought that fighting at close quarters was hair-raising enough, you'll definitely lose it when you know that your adversar…
The new (September) release of SpellShokked is now live on Staem - update now. This release contains lots of small improvements (bug fixes, additional ambient audio, upgraded graphics for spell casting in solo levels, in-betwen level loading), new achievements…
The new release for SpellShokked is live on Steam - update now. The new release delivers tons of tweaks to the network versions of the channeling spells (as you may have found out, they were a bit erratic). We've also added a new network level, with a new twis…
Alpha 2 has been released with the following enhancements: 3 new spells: guided missile, channeled shield, lightning The new spells are available in network (requires more extensive testing), library, and the new ‘darkness’ level 2 new levels: Channeling Tutor…