Last 7 days · history since Nov 1, 2026
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Another worldbuilding update! But I couldn’t just write text… I want as much of my lore as possible to be tied to gameplay. Something that grounds all the (boring for some people) text in actions too. So, this update introduces terminals. Each of the colosseum…
Update 3.9 is an update focused on the player character, such as tweaking animations, movement controls and more. A few small touches in order to make the character look and feel nicer until I rework the model entirely, in the future. Holding that off for late…
Gameplay Virus mode rework The last of the modes to be reworked. The virus mode is redesigned with increased challenges and score assists in order to motivate objective cooperation. Changes are as follows: - Falling debris is spread better out across the maps.…
You can call this a hotfix for patch 3.7 however there are more, such as: changes for maps, tweaks to gameplay, modes and more. Not counting this as a major update as the changes and additions are relatively small in importance. 3.8 will be focused on fixing t…
Modes Update 3.7 continues with revamping the game modes. Main focus was increasing the platforming options in lava mode to make up for the rising lava firewall consuming lower platforms. Giving the gladiators platforming options when there are none, right in …
Main focus of this update was fixing a lot of bugs found by players in 0.3.5. So let me start off with some of the new features in 3.6 and then list off the changes. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31876291/7812a9f8540e05b5c6…
Enemy update! The "Attack drones" "Fireball" and "Hunter" enemies were revamped. So their movement patterns are less predictable. The speed adjusted so its more challenging to track them. Also made the flight path non linear. Aside from the drones, the other e…
This patch is a bunch of fixes and optimizations. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31876291/f72ce897cbee663f7c269d3fbafaaa2ff0e9ff3a.png Particle systems: I found a problem with a couple many of my particle systems that was dr…
New modes! Well an upgrade to the old ones. This update changes all of the game modes to have single player elements. So that it still has some challenge for users in their solo instances. Deathmatch: Drones begin invasion, they come in numbers and program to …
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31876291/b98e6567c7aaa731a98c9405168bb0f710fa8123.png Character customization! Made the first set of character customization items, they can be accessed from "Grind me gears" with the lvl 2+ mu…
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31876291/b52f9ba9ff1b9332b0118eac92413e80a10e5185.png Multipass! You will now recieve a multipass with a specific clearance level as rewards for completing the game modes or winning multiple ro…
Target practice! I've added the targets for the practice range. Still need to add some kind of recognition for taking out all the targets in time. Will add this for the next update. You can get to the practice range in the mainframe via the boost tunnel or the…
Settings and stuff! Well not completely, still setting up the settings but at least the first pass for optimization is now in! You can change the graphics quality in-game and in the title screen menu. This graphics quality reduces the post-processing mainly bu…
Single player game modes! Currently they are only accessible through The Mainframe. This is due to the focus on releasing the demo version, so I have put my focus on finishing these game modes in the demo scene. However, I will be adding these to the main game…
Some gameplay polish for this week and it took a bit longer as I am reworking a lot of my systems for future use. Had to set up a lot of things for new game modes, the way weapon scripts are handled and setting up scripts for the settings. Still working on swo…
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31876291/0e7247f89470bc1d51fa33a667402fb7892b7e5b.png Some gameplay polish for this week and it took a bit longer as I am reworking a lot of my systems for future use. Had to set up a lot of th…
Melee! I've added F to melee, does a small ammount of damage and push. Works well in combination with weapons and gadgets for fast finishers. The hitbox I think is a bit too big atm but that needs to be tested for sure. Secondly I've added the first iteration/…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.