Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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50% positive of 2 · 2 user reviews · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 50% on 2026-11-03 → 50% today (2 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
We've just pushed an update with the following improvements: - The game now works for Oculus Touch. We'd recommend you aim for 360-degree tracking or you might lose a bit of tracking because of occlusion (your body getting in the way between the controller and…
Besides supporting the HTC Vive and the Oculus Rift we now also support Windows Mixed Reality headsets! In order to make it work on that platform, you'll first need to install the Windows Mixed Reality for SteamVR package (http://store.steampowered.com/app/719…
With the latest update we are now officially out of Early Access :) These are the improvements we made: - Better blood effects - Two additional types of zombies - The difficulty is a bit higher. Surviving the 2-minute round won't be as easy! - Lots of general …
With the latest update we are now officially out of Early Access :) These are the improvements we made: - Better blood effects - Two additional types of zombies - The difficulty is a bit higher. Surviving the 2-minute round won't be as easy! - Lots of general …
We've just pushed an update with the following improvements: - The game now works for Oculus Touch. We'd recommend you aim for 360-degree tracking or you might lose a bit of tracking because of occlusion (your body getting in the way between the controller and…