Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
72% positive of 141 · Mostly Positive · Live from Steam
Loading reviews from Steam…
An old-fashioned, serious, social-economic simulation and galactic world creation game that combines trading, vehicles, mini-games and blowing things up. And tractors. (Now featuring less about tractors).
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 72% on 2026-11-01 → 72% today (141 reviews)
No changes recorded yet.
No authorized Steam key store lists this game right now.
Does not work on Steam Deck. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Development Plan (c.1997) : Have a laugh making stupid little game ideas Have bigger, slightly less stupid ideas but lack the capability to deliver themWait 30 years for a cheap, competent AI development team to arrive Try again Will be with you in just a mome…
Here's an initial list of some of the minor fixes and updates that have been added to the game over the past few months.. New stuff Loads of World Editor improvements : New Screens: GamePlay -> Player Start controls and Global Weapons Settings, Vehicle Setup, …
To version 0.76.1.5 : Ship previews and stats on the station trade screen Improvements to the collision system and replication of remote players Options to increase shadow resolution Improvements to the gal radio and streaming audio support UI/UX improvements …
Apologies for the brief delay (ok, 3 years. Fine. Be like that then). A tractor v0.76.0 is now available. In this version: - A new universe - New worlds (mostly work-in-progress) ; Lovelace reset. - Too much other stuff to list. (Ask a patron). 'Season X' has …
The server machine the game has been running on failed yesterday and is now refusing to start up. Unfortunately due to work commitments I'm not going to be able to look into this much for the next few days, so the game will be offline for a lil while - I don't…
A new game-client is now available on steam with a few fixes and improvements: - Fix for some of the items on the first world joined being incorrectly named and unusable - New 'large chat text' option on the in-games options menu - New 'World Builder' option o…
Over the past few months we've been working on a new economy world with a new map, new systems and different way of handling skills and progression. Vaguely set in the country lanes of 1930s England (except with ostriches), its the perfect place to give your t…
(I'm calling this next phase of the game's existence 'Season X' just to suggest that its a defined phase we'll be going through.. it won't stay like this indefinitely.. There will be a reset at the end of it.. And I suppose its X because its, experimental? - B…
Over 50 now though, which is like, proper old. Nothing much to announce here, sorry, but figured I ought to at least finish the steam group pages I was supposed to have set up 4 years ago. I believe there is now an 'official' Steam group to follow or something…
As many will be aware, this game is basically a one-man effort and due to a range of circumstances I'm currently unable to support the game. This will result in the game and servers being unavailable for some time - I expect the basic service to be restored ea…
Please note that the current production rate of cows at the 'Large Ranch' building is incorrect and will be modified within the next couple of days so that it is more in line with the other livestock farms.
To make the startup process a little less painful, the initial logging and mining sites both allow you to gain resources automatically until your inventory is full - just leave your tractor stationary once you've started the process. Recent updates have also f…
In updates over the past couple of days : - New 'Help Guide' (button next to your engine and lights) - Improvements to networth calculations - Fix for prices set when a building is put for sale after a player dies - Fix for fishing counts getting reset when re…
By the weekend all buildings (except special government-owned ones) will begin to decay over time, reducing their productivity and eventually disappearing from the world. Normal decay is very small and it'll take around 160 game-years for a building to complet…
And this one is particularly hard going, what with the hunger and the thirst and the lack of anywhere to buy any decent food or drink. Poor uncivilized people are dropping like flies. For that reason a charitable organisation has provided a small, one-off surv…
For those of you joining us on Lovelace, just a reminder that the new world is very much alpha-style 'Early Access'. I've had very little chance to test things (or indeed, to finish writing them :] ) and there's a fair chance that something will go terribly wr…
A few highlights from recent code updates : (Most notably) - New nutritional value system means that if you consume (eat or drink) the same item repeatedly its nutritional value goes down (down to half its maximum value) - e.g If you drink nothing but Tea all …