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Hello squaddies, Welcome to the latest iteration of our UAT builds. The team has been busy working on the issues that you wonderful folks have been finding throughout our previous UAT builds. Our current intention is to hold a playtest event this Sunday, 21st …
Work on V 2.0 is still ongoing and as we reach the final stretches, we do need some more assistance from our amazing community of players to help us test this new build at full capacity. On Tuesday 2nd Feb 2021, we will have a server running within the “Squad …
Hello squaddies, Today we are releasing Update #3 to the UAT build of v2.0. This will be the final update to the Public Testing app until 2021 but it comes with a slew of fixes and changes to put through its paces, with perhaps even a little festive treat you …
Hello squaddies, Today we are releasing an update to the UAT build of V 2.0 with some of the latest fixes from our development pipeline. We aim to keep this application updated with continuous updates as we move forward with testing and fixing issues, as such,…
Hey squaddies, Today brings another UAT build with more changes to test. Noticeably, you will see that Forced Shadows have not been re-activated for this test, and they won't be once we release. As a team, we've made a decision to fully complete our Graphics S…
Hey squaddies, We've got another large update to the v.1.0 Public Testing today with optimizations, features, fixes and changes from your feedback so far. Remember to keep your feedback and bug reports coming to our Discord server (channels: #v1-beta-feedback …
Listen up, Squaddies!This Friday, January 23, 2026 11:00 AM we are looking to start up a weekend long playtest (focus on the Friday). We have added a ton of adjustments to Infantry Combat since the last playtest, and squashed some bugs as well. It's important …
Listen up, Squaddies! Unreal Engine 5 Public Playtest #4 is coming this Friday, May 30, 2025 11:00 AM PDT! Here’s what to expect: You will need to download a special Playtesting Branch of Squad, that will be released ASAP, with access to Servers on Friday arou…
Hello Squaddies! Thank you for coming to test with us. Here’s what to expect: You will need to download the special Playtesting Branch of Squad that is here. Squad - Public Testing There will be multiple servers being hosted by Community names that you will kn…
Hello squaddies, We will be running a work in progress playtest build containing extensive new lighting and shadow changes on the Squad Public Testing App this weekend. NOTE: The lighting/shadow changes you see in this build will not be coming in the V2.9 or t…
Hello squaddies, Today marks the beginning of playtesting V 2.0 as part of our UAT phase. If you would like to help us test all the goodies that will be coming with V 2.0, make sure you have the Squad - Public Testing application installed within your Steam li…
Hello, squaddies, Today marks the end of UAT testing. We want to take this time to thank all of you who joined in the UAT sessions and helped to test out the next update. A massive thanks are also due to the community server hosts who helped provide servers fo…
Hello squaddies, Thank you for participating throughout last week on our early builds of B22. As a result of your bug reports and feedback, the team has been working on more fixes and additional feature changes, which means we will be issuing more playtest bui…
Thanks for joining our public testing phase of v.1.0 UAT, below we have listed several Known Issues we are aware of at the time of releasing our test build. Please be sure to report any bugs you may find and your feedback to our Discord server in the correct a…
Hey squaddies, We're looking to open up community-run playtests later this evening for Beta 20. We'll be keeping people updated through our Discord server when the build is on Squad - Public Testing Get your Squad - Public Testing app updated in your Steam lib…