Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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81% positive of 27 · Positive · Live from Steam
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Kaz Ball is a fast-paced, 5v5, team space-sport similar to hockey, rugby, or football. The core objective is to grab the ball, and shoot it into your opponent's goal more than they do it to you.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 81% on 2026-11-01 → 81% today (27 reviews)
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No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Things that are good this time: 1. Bots have been fixed! They will no longer wander aimlessly, and are back to being a threat. 2. Turrets have been updated, and there are a lot more of them. You should find even simple bot games a lot more challenging. Things …
Today's update focuses around a more fluent interaction with the Steam Lobby system, and Kaz Ball's own server-side implementation of teams. With this release, we should have removed several weird edge-cases that were discovered during the last game event. 1. …
Thanks for the reports! Here are some fixes for today: Patch notes: 1. Don't fire afterburner when not moving, and a few other weird afterburner issues 2. Fix the leaderboard sorting mechanism 3. No longer add statistics for unfinished games 4. Allow players t…
It's been a long time coming, but I've finally taken the plunge. Enjoy Kaz Ball free during most of Early Access! Some launch issues to note: 1. Obviously this isn't final state of the game, so please be kind :) 2. When matchmaking against bots, there has been…
This release includes the initial version of a brand new cruiser model integrated with the hangar. There's still some work to be done, but it's pretty cool to look at for sure! There are also more placeholder sound effects that give you some feedback for when …
Greetings, Most of the changes for this milestone have previously been pushed to Steam, however the matchmaking system has had some rework due to the implementation of a party system. Players can now create parties, and join matchmaking with a group of friends…
Hello everyone! There have been a lot of requests to set up some sort of gaming event in order to coordinate times when players will be online, and available to play in the PvP matchmaking queues! This has been a high-priority for me, and I appreciate the pati…
It's been a while since I've posted an update on the Steam page, so I'd like to take a little time and reveal some new plans for the Early Access release. I've decided to release Kaz Ball for FREE during the Early Access period. There are several reasons for t…
I just wanted to hop on here and give a progress update on the 0.1.1.7 milestone. This milestone brings about several large mechanical changes to the game. Currently, I am about halfway completed with the milestone, and the features that have been completed ha…
The initial implementation of the battle ships has been deployed to the playtest server! Please tell me what you think. Keep in mind that this is the initial release, and there're a lot of numbers to change around, and refinement necessary. There are some pret…
This release mostly consists of a new leader board system. It was a big enough feature to require its own milestone. On the early Access front, I've decided to push the release date back a few weeks. This game is severely under-marketed, and I feel like it wil…
Here we go! The game is finally going to become publicly available on the 4th of May. It's been a long road, and there's definitely more work to be done, but I'm certainly proud to be able to release the game in this early state. Look forward to seeing you in …
Controller support for gameplay has been pushed to the public branch. There is still some work to do for making the UI controller friendly, but the "Controls" section in the options menu now sports new mapping options for controllers. I've got some more work t…
In order to seed the game with players before going into a public Early Access, I'm offering 1,000 keys on a first-come-first-serve basis. You can claim your key by simply going to http://keys.kazball.net, and signing in with Steam. That's it! See you in the g…
In order to seed the game with players before going into a public Early Access, I'm offering 1,000 keys on a first-come-first-serve basis. You can claim your key by simply going to http://keys.kazball.net, and signing in with Steam. That's it! See you in the g…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.