Last 7 days · history since Nov 1, 2026
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A top-down, action adventure rogue-lite. Each quest requires an oath, and bringing back one less flagon of ale than you promised brings dire consequence!
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32712356/33671b98f8514c6e862993c69cab9c72ee2786fa.png I think there's a fine line between the challenge of rogue-like deaths, and the infinite continues of the modern game. When you know you on…
Early on in development of Beard & Axe, I had to decide on some themes for the levels in the game. One of the first and most obvious was a forest. Nothing screams early-game fantasy like a hobgoblin infested wood! So of course came the hobgoblins. Squishy, som…
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32712356/717fd4d4a1bf50a461ed4009964bb511089a5562.png While a lot of the combat in Beard & Axe is melee based, every player equipped weapon also doubles as a gun. The shaft of dwarven axes are …
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32712356/c787130a4ffd4ddb406c861932eee12237470891.png The first germ of an idea for Beard & Axe, the Rogue-lite Action-Adventure game I've put my nights and weekends into, was the Oath system. …
Beard & Axe has been in development for a couple years now, with closed beta testing having started a month or so ago (March 2018). I've learned a lot about how long (or sometimes how quickly, but more often the long bit) things can take when developing a game…