Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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75% positive of 8 · 8 user reviews · Live from Steam
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In this action-packed twin-stick shooter, construction worker Ron Mayhem's beloved pet, Puffy, a rather round and yellow puffer fish, has been captured by the forces of evil. Slay the hordes, collect mad loot, and bring Puffy back!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 75% on 2026-11-01 → 75% today (8 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Fixed: Aiming correctly but with sporadic firing under low frame rate conditions.
Potential performance improvements: Changed: Upgraded 3rd party input controller package to the latest possible. Changed: Reverted memory management to previous settings.
Added: Re-add undocumented keyboard based virtual sticks via WASD and arrow keys. Changed: Make refresh rate selection automatic. Changed: Migrate from Unity 2018 to Unity 2021. Changed: Re-bake all lighting for Unity 2021 compatibility. Changed: Update UI for…
Fixed an issue with switching between different game controllers in play mode. Fixed a haptics issue that was introduced a few days ago in the last patch. Fixed an issue with the resolution settings UI.
Added native support for DualSense controllers. Fixed a rare shader issue involving NaN propagation.
Please note: Local co-op is in the works too but is expected to take a little time. This release is all about adding some fun stuff and correcting a few issues in the meantime. Thanks!
I'm very happy to announce the upcoming release of Horde Of Plenty! Thanks so much to everyone who made this possible! It's been a long journey and a lot of work, but after 2 years in Early Access, I'm enjoying the game more than ever. That's probably a good s…
Hey guys - Just got a new 14 level build up with a bunch of changes! 4 new arena style levels, a ton of improvements to existing levels, a new arena theme song, and a complete replacement for the dungeon theme song on level 2, etc. There are loads of bug fixes…
Just in case anyone missed it in the last announcement, I just reset the leaderboard for the first time ever. If you were in the top 20 from 2018, you have a special place in the credits. Thanks again for your understanding!
Today's release appears to be running silky smooth with the biggest performance boost to date. There are also tweaks to enemy AI, physics based animation improvements, and some of the hardest difficulty modes are harder than ever now with greater numbers of sp…
Hey guys - A belated happy new year and I hope you all had a great holiday season! I was hoping to make more incremental releases last year and at least get something out by December, but wound up making some pretty large and unexpected improvements that broke…
It's been awhile since the last update, so just wanted to let you all know that there are more features and fixes in the pipeline for this year. Local co-op is in development and may be exposed as an experimental feature in an upcoming build. A current goal is…
FIXED: Vibration/Rumble was too weak on some controllers. Every hit to the player should be felt, but not in a distracting way. FIXED: Rare condition where loot spawned incorrectly. FIXED: Player was restarting with the wrong weapon when dying with that weapon…
Thanks for your patience. The store should be working properly for everyone now. Many thanks to those that pointed out the issue.