Last 7 days
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92% positive of 305 · Very Positive · Live from Steam
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BYTEPATH is a replayable arcade shooter with a focus on build theorycrafting. Use a massive skill tree, many classes and ships to create your own builds and defeat an ever increasing amount of enemies.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 92% on 2026-11-01 → 92% today (305 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey everyone! This patch has some small balance changes as well as some bug fixes. Balance changes: Decreased enemy spawn rate at higher difficulties and increased their HP instead. Now after difficulty 40 enemies will start coming in at a slower rate when com…
Hey everyone! This patch has some small balance changes as well as some bug fixes. Balance changes: Decreased enemy spawn rate at higher difficulties and increased their HP instead. Now after difficulty 40 enemies will start coming in at a slower rate when com…
Hi everyone, I've fixed a few more bugs: Fixed TrailParticles and ExplodeParticles crashing the game when too many of them are spawned at once. Fixed the Split Projectiles Split Chance passive to not recursively spawn split projectiles outside the boundaries o…
Hi everyone, I've fixed a few more bugs: Fixed TrailParticles and ExplodeParticles crashing the game when too many of them are spawned at once. Fixed the Split Projectiles Split Chance passive to not recursively spawn split projectiles outside the boundaries o…
Hi everyone, I've fixed a few more things that many people mentioned: Fixed not being able to spec out of nodes if a cycle was present. Now you should be able to spec out of nodes appropriately. I also added a new check to disable speccing out of nodes while t…
Hi everyone, I've fixed a few more things that many people mentioned: Fixed not being able to spec out of nodes if a cycle was present. Now you should be able to spec out of nodes appropriately. I also added a new check to disable speccing out of nodes while t…
Hi! I'm making a new game called SNKRX, and if you liked BYTEPATH you'll probably like this too! It's an arena shooter roguelite with a control scheme similar to BYTEPATH, you can only move left and right. Except you also get to add more attacks and passives t…