Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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85% positive of 7 · 7 user reviews · Live from Steam
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Are you confident in your driving skills? Then come and take on this challenge. The goal is simple: drive the vehicle and park it in the designated space. That's all there is to it.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 85% on 2026-11-01 → 85% today (7 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
1. Optimized text display effect. 2. Changed the camera movement method during level settlement. 3. Optimized some user interface (UI) assets.
Changed the forward/backward input counting logic so that multiple inputs in the same direction are now counted only once.
Fixed an issue where the game would freeze on first launch for certain language regions.
Fixed an issue where the game language would not automatically switch based on the system language on first launch.
My sincerest apologies for the bad experience. The save-loading issue is now fixed—hope you all enjoy the game! If you encounter any other issues in the future, please report them in the Discussion Board, and I'll fix them ASAP. Thank you all!
1. Removed vehicle engine sounds.2. Increased the intensity of ground light reflections in the levels.3. Optimize vehicle models and enhance rendering efficiency.4. Add window reflection environment effects to player-controlled vehicles.
After 290 days of development, the full version of the game is finally here! This update isn't just a visual overhaul—it also brings major gameplay improvements. To be honest, in the earlier versions I hadn't yet settled on a clear direction, so the game ended…
With my current skills, I honestly didn’t expect upgrading the graphics to take so much time. Fortunately, I managed to adjust my mindset and workflow along the way. The path of modeling is still long — I need to keep working hard.
I’ve already tested some things. This is not an easy task, but I’ll occasionally share progress on visual improvements. Probably fewer than 10 people will ever see this, but I’ll keep working hard!
First of all, the second game was not developed over 8 years, but about 8 months. The reason I emphasized the 8 years since the last release is because my inner world has changed a lot over these years.My first game didn’t sell well and couldn’t sustain my dre…