Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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50% positive of 2 · 2 user reviews · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 50% on 2026-11-01 → 50% today (2 reviews)
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey there everyone! I am here to list the fixes this update offers: Server Settings menu disabled when in lobby as that menu is still under development Void doors and missing textures are no longer an issue in the intro You can no longer freeze the game while …
Hey there everyone, long time no see! I hope things are all going well for everyone! As stated in the previous post, I am going to try to start updating stuff on the public branch again. ːDː So with that being said, here is the patch notes: Changed parts of th…
Hello everyone, I am here once again to provide you with a small update that addresses some bugs and some additional quality of life changes. I hope you all have enjoyed the halloween event so far (you only have a few hours left to enjoy it). But on that note,…
Hello everyone, Beta 1.11 finally released after all this time! It took a while, but I am glad to have the update available to everyone. Speaking of updates, the Halloween event update is planned for October 22 and if all goes well, you are all in for a treat!…
Updated Engine to 4.26 Main Menu Overhaul Exploding Barrels Character Overhaul Added Shrimp Pump Separate Weapon FOV from the Camera FOV Fixed weapon clipping through wall Made it easier to build a demo version of the game Arctic Blockout Research Labs Blockou…
Hello everyone, I just wanted to post a little update regarding the dev logs. So as I was making todays dev log, I noticed that once a week might be pushing it too much as I can't get as much done within a week as I can in about 2 weeks/month. So I just wanted…
Hello there everyone, As mentioned prior, here is the planned roadmap for the game for the next 4 months. ːDː Things may change depending on various factors, but this is the most accurate roadmap so far. Hopefully things go smoothly and each roadmap marker is …
Hello everyone, It has been quite a long time since I have made an announcement like this. First and foremost, just gonna clear the air here, the game is still in active development. Secondly, I wanted to apologize for the lengthy lack of communication on my p…
Hey there everyone! I hope you all have been getting into the spooky season, cause I know that I have! As such, I have made a small halloween event to have some fun! I also added a new outfit and hat. Sometime this week I may push another update that adds more…
Hello everyone, I am back from a lengthy hiatus, just wanted to let everyone know that Beta 1.11 will be releasing on Friday, October 8th, 2021! This update will feature some multiplayer maps textured as well as detailed, quite a bit of bug fixes, and redesign…
Hello everyone, I am back once again to show what I have been working on this month and what is planned for the future. More multiplayer maps As Beta 1.11 nears its official update release, I need to make sure that all of the multiplayer maps are re-added. So …
Hello everyone, I am here to present what I have been working on over the last month or so with the game. Now most of what I have been working on has been coding related but there is still some visual stuff to show. Host Server menu revamped Compared to the or…
Hey there everyone, I am back to present another dev log update. Since beta 1.10 released, i have been working on getting a lot of the multiplayer stuff finished for this update. Here is some of the progress that has been made so far: Weapons So as of writing …
Hello everyone, I am back to show another dev log update. These past 2 weeks, a lot of stuff has been worked on. As such lets get right in and show the progress: Maps, maps, and more maps: So I have been blocking out more maps recently and I have made a total …
Hello everyone, I hope last week was great for you all! Firstly I wanna say happy new year to all of you! I wish I could've gotten the game finished within 2020, but I think it is a whole lot better now as I am taking my time to finish it. That being said I ha…
Hello everyone, I am back once again to show what has happened in the last 2 weeks. So within these two weeks I mainly focused on bug/stabilization fixes. This is because before I push the update, I wanna ensure that everything runs smoothly. Currently the bui…
Hello everyone, I am back to show this weeks round of changes. Technically it has only been 4 days of work so as such, this time its a mini dev log. Anywho, let's get into the changes: Physics and Movement are no longer tied to frame rate Yep, you heard that r…
Hey there everyone, Joseph here to provide a lot of info as well as a lot of things that have happened this year and beyond. So lets start with the elephant in the room. Where is the game, when is it coming out, and what happened? The game was slated for early…
Hello everyone, I just wanted to quickly make a post on when the release date for release 1.0 is. So firstly I want apologize for the 4 month radio silence, that was a mistake on my part as I kind of didn't know that 4 months had already flown by. Secondly the…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.