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As stated in the very previous entry of this blog, The Inquisition is always listening, the major issue of the demo we released is the stillness of the combat. In particular, many have complained about the lack of animations. But what does animate actually mea…
“...quod non imber edax, non Aquilo impotens possit diruere.” Dear brothers and sisters, As loyal servants of the Inquisition, we passed these silent months listening. We released the one hour demo for free on different platforms, reaching many players that ga…
Greetings Hunters! The Inquisition reports have been missing for a long time, but fear not: our faith in the project is still as strong as before! In this dev-blog, we will discuss the future of Sine Requie: Snake Eyes. As you may have noticed, our development…
In order to cater to the needs of different players, Sine Requie Snake Eyes features four different difficulty levels, each coming with added horror and despair. "Story Mode" is for players who simply want to enjoy story and exploration without (too many) worr…
https://i.giphy.com/media/uPVXqxJaE2xaw/giphy.webp Greetings, Inquisitors! This Devblog will give you some insight into Sine Requie Snake Eyes' different game modes: indeed, the game allows you to face the dangers of Sine Requie by way of two different game me…
Greetings, Inquisitors! At the end of our past dev-blog, we were left with the question: "Are videogames doomed to linear and unchanging stories?" Today we'll tell you about the tricks and stratagems we employed to give as much freedom as possible to Sine Requ…
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31383284/8f076e5c4826d26dc885b4e674393dd5f2793216.jpg Greetings, Inquisitors! We return with our dev-blog series on managing choices and consequences within Sine Requie: Snake Eyes's story. Thi…
Good day to you, Inquisitors! This week our Dev-blog will not tackle the second part of our "Choices and Consequences" post, but rather engage in a little digression concerning the creation of game maps! These days we are working on the map for one of the main…
Good day to you, Inquisitors! This week our Dev-blog will not tackle the second part of our "Choices and Consequences" post, but rather engage in a little digression concerning the creation of game maps! These days we are working on the map for one of the main…
Greetings, Inquisitors! In our past dev-blog we introduced a new subject: the way we handled consequences stemming from player choices within Sine Requie Snake Eyes's story. Not all narrative games are the same: indeed, while many titles reinforce the dramatic…
Greetings, Inquisitors! In our past dev-blog we introduced a new subject: the way we handled consequences stemming from player choices within Sine Requie Snake Eyes's story. Not all narrative games are the same: indeed, while many titles reinforce the dramatic…
Greetings Inquisitors, this will be the first in a series of Dev-Blogs aimed at discussing how we managed the choices-and-consequences aspect within "Sine Requie: Snake Eyes"'s story. This series will be named "Mistakes in Interactive Narration". The main elem…
Greetings Inquisitors, this will be the first in a series of Dev-Blogs aimed at discussing how we managed the choices-and-consequences aspect within "Sine Requie: Snake Eyes"'s story. This series will be named "Mistakes in Interactive Narration". The main elem…
After listening to the community's opinions and considering all the suggestions we received both online and during conventions, we have worked on some updates and fixes for the combat system, which will soon be implemented within Sine Requie: Snake Eyes's demo…
After listening to the community's opinions and considering all the suggestions we received both online and during conventions, we have worked on some updates and fixes for the combat system, which will soon be implemented within Sine Requie: Snake Eyes's demo…
Movies, just like paintings, were quite the source of inspiration for Sine Requie: Snake Eyes. Many plot elements and characters have been influenced by Italian horror movies from the 70s, such as Dario Argento's "Profondo Rosso" and "Suspiria" along with Pupi…
Movies, just like paintings, were quite the source of inspiration for Sine Requie: Snake Eyes. Many plot elements and characters have been influenced by Italian horror movies from the 70s, such as Dario Argento's "Profondo Rosso" and "Suspiria" along with Pupi…
One of the demo's next updates will feature the Chapter End Summary, which we are currently working on! The Summary will list all the main choices you made over the course of the chapter, including the consequences of your actions, so that you may easily under…
One of the demo's next updates will feature the Chapter End Summary, which we are currently working on! The Summary will list all the main choices you made over the course of the chapter, including the consequences of your actions, so that you may easily under…
In "Sine Requie: Snake Eyes" you'll have to pay close attention to the Mental Sanity of your characters given how stress, shocking experiences and the horror of the Dead will put their resolve to the test. When Mental Sanity drops to zero, the character will b…