Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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90% positive of 31 · Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Online Co-Operative Tower Defense with endless build options and a heavy focus on rewarding creative strategies. With so many Levels, Towers, Abilities, Items, & Builder Specialties every match can be a different experience!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 90% on 2026-11-01 → 90% today (31 reviews)
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Did a little bit of cleanup since I felt up for it. All robot types except APCs and Bosses have been moved to a GPU-based custom animator for massive framerate improvements. Fixed reconnect/late join bug where enemies wouldn't sync properly if too many were on…
Got an email saying all Unity games built with versions 2017 or later were affected by an exploit so I put out a quick patch to fix it.If you're curious about the exploit you can learn more here.
I came back from the dead to make the least used specialties viable and do a bit of extra balancing. Early Bird starting gold bonus from 500 -> 550. Enraged attack speed bonus from 65 -> 85. Hunter bonus damage to bosses from 100% -> 125% Hunter damage to mobs…
Patch Notes:Time Machine Fast Forward buff cooldown reduction from 2.5+0.25s/Lvl to 2.0+0.2s/Lvl Vacuum Turbocharge passive mana spent to supercharge conversion rate from 1.4% to 0.35% Fixed moving Towers being broken in certain non-mazing levels.
Hoo boy it's been a while hasn't it. With all the craziness of this year only now am I finishing up the work I started so many months ago. I want to say thank you to everyone who gave me input over this past year on how to improve on the game, it has been incr…
The new mazing gamemode is complete and getting tested, but in the meantime I have a bit of balance and a few bugs to fix. Patch Notes: Added a failsafe to the Tower targeting loop to prevent it from breaking in certain circumstances. Tunneler: Mole Beartraps …
I've been playing this a lot lately and got annoyed at all the ancient bugs and balance issues. Since I've got a few weeks off work for the holidays I jumped back into the code and made some massive changes.This game started my professional career as a game de…
As a bit of a holiday update I've put together some gameplay modifiers to change how the game plays. These can be used in either single or multiplayer modes but not the main campaign. I hope everyone enjoys this new update! Patch Notes:Added Gameplay Mutators!…
To keep everyone in the loop I thought I'd make a post here to let you all know what's currently in the works. Right now I'm working on levels where players are able to build on the enemy paths allowing them to influence where enemies must go to escape. You ca…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.