Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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100% positive of 12 · Positive · Live from Steam
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Heckpoint is a frenetic side-scrolling shoot 'em up where everything and everyone is destructible (especially you). Explore seven worlds as any of 12 characters, each with a unique backstory and abilities. Collect strange matter to upgrade and unlock over 70 weapons and powers.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (12 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey all, We think we have most of the bugs squashed at this point. Lag is still gone, kill streaks are fixed (sorry... they were super broken and people were getting artificially high kill streaks through no fault or deceit of their own). The final boss in eac…
Hi all! Heckpoint has its first round of achievements. Also added is the ability to reset your achievements in the Options menu. We started with just a few achievements to test the waters, and are still kicking around ideas for where and how far we want to tak…
Hey all, We're back! So, here's what happened. In short, there was an issue with lag. About 500 yards in, the game started to lag. It got worse the farther you went on, until the game was unplayable. At first we tried pooling terrain blocks, ammunition, anythi…
So we've added a permanent stat leveling system to the game, called Gene Works (found on the far left of HQ). From there you can spend your hard earned cash on increasing your base stats. Of course this means you'll become quite a bit more powerful, so soon we…
Hi all, It's been a couple weeks since we made an announcement, but we've been steadily updating Heckpoint. New features since the last announcement range in scope from simple fixes to Heckpoint's first final boss. The bonuses on the stat screen were sometimes…
Hi everybody! We've been getting some great feedback on how we can further polish Heckpoint. Thank you for that, and please keep it coming! We love hearing what you enjoy, and what you feel could be improved or added. Last week, we focused on Party Time, but t…
We fixed a bug where, when you'd choose Replay after dying in a world, it would transport you to the first world you chose that play session rather than restart where you died.
Heckpoint is a 2D side-scrolling shoot-'em-up about creating entire worlds just so you can destroy them. Its pretty pixels caught our eye last November so we featured it in our Indie GIF Showcase , and after a few months in Early Access, it recently launc…
Hey all, We think we have most of the bugs squashed at this point. Lag is still gone, kill streaks are fixed (sorry... they were super broken and people were getting artificially high kill streaks through no fault or deceit of their own). The final boss in eac…
Hi all! Heckpoint has its first round of achievements. Also added is the ability to reset your achievements in the Options menu. We started with just a few achievements to test the waters, and are still kicking around ideas for where and how far we want to tak…
Hey all, We're back! So, here's what happened. In short, there was an issue with lag. About 500 yards in, the game started to lag. It got worse the farther you went on, until the game was unplayable. At first we tried pooling terrain blocks, ammunition, anythi…
Hi all, I know we've been quiet for a couple weeks, but development has not stopped. We have been working to fix the lag that happens after the mini-boss. We are in the process of rebuilding Heckpoint's engine, and making a few tweaks to the game's design. The…
Hi all, I know we've been quiet for a couple weeks, but development has not stopped. We have been working to fix the lag that happens after the mini-boss. We are in the process of rebuilding Heckpoint's engine, and making a few tweaks to the game's design. The…
So we've added a permanent stat leveling system to the game, called Gene Works (found on the far left of HQ). From there you can spend your hard earned cash on increasing your base stats. Of course this means you'll become quite a bit more powerful, so soon we…
Hi all, It's been a couple weeks since we made an announcement, but we've been steadily updating Heckpoint. New features since the last announcement range in scope from simple fixes to Heckpoint's first final boss. The bonuses on the stat screen were sometimes…
Hi everybody! We've been getting some great feedback on how we can further polish Heckpoint. Thank you for that, and please keep it coming! We love hearing what you enjoy, and what you feel could be improved or added. Last week, we focused on Party Time, but t…
Hi all! Heckpoint now has local co-op multiplayer! Multiplayer is enabled in your inventory by equipping the passive called "Party Time". It doesn't take up any slots, so you can use it with your shoulder cannon or favorite upgrade even with just one passive s…