Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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68% positive of 25 · Mixed · Live from Steam
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EIGHT DRAGONS is an old-school scrolling beat-'em-up for up to eight players! Can you defeat the criminal gangs ruling the city and stop MR BIG?
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 68% on 2026-11-01 → 68% today (25 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Back when we started making Eight Dragons, we were intent on making something that felt like it was of a particular era in gaming. That meant proper pixel-art, a CRT effect, arcade gameplay... We were so focused on achieving that goal that we went all the way …
We're pleased to announce our first 'proper' post-launch update, as we've added our first new game mode! Super Arcade gives you 11 levels to fight through - two of which you can't see in the other game modes - which makes it more than twice as long as the regu…
Now that we've launched, a few more people have joined the ranks of Eight Dragons players and let us know about a couple of new issues. Today's patches fix the following: The enemies on the Docks and Subway Station levels should now stop running away from the …
This update's an important one, despite the lack of new features, with lots of little things being done to make Eight Dragons ready to leave Early Access. There are still bugs in the game, and we'll be working on them for a little while yet, but the biggest on…
Just some little things in this update! Following up on another bug report, it's no longer possible to move while you're in an elevator. We've also added sound effects when you pick up food and money. There's a slightly bigger fix to correct an issue we discov…
Following a bug report we've made some changes in how we're handling controller inputs. An oversight made when switching to the Unity engine meant that redefining your controls could lock you out of the menus when using a controller - very silly of us, but we'…