Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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It's Friday night, invite your friends over, gather around a screen, fight each other over a suitcase full of money in "Deal gone bad, hold the cash", or just have a good old deathmatch in a game of "Waste 'em". Shared-screen local multiplayer for 2 to 4 players.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
The game now supports keyboard and mouse for one player, the rest still needs to use controllers. The game will now use Remote Play Together for online play instead of the previous dedicated online feature. There are simply too many types of complex firewall t…
A big update for Pixel Killers - The Showdown is still in development. Major updates will be support for keyboard and mouse, and the inclusion of a tool that will automatically set up port forwarding (this is something that most games that are online playable …
Fixed an error when un-joining a local game. US server online. Working on an update that will make hosting a game much easier with no port-forwarding needed.
I have been working hard on finding the error making servers in-accessible after a match had been played. However, as I have no regular game-tester anymore I do my best to test the game solo.
A major bug making servers in-accessible has been discovered after the US server was added to the list. I am working hard on this and have made it priority number one. I have decided to take the servers off-line until it has been fixed.
A new update introducing P2P connections for less lag when updating player positions is now online.
I have been working on an online part for a very long time. I got a long way with the network code but I must admit that it will take far too much time to get it working right. I have now halted all development on the online part, however, there's still hope f…
I'm still working on the game. I am rewriting the network code back-end, and that of course means online play is gonna be revived, this time with relay servers so there will be no port-forwarding needed, just as originally intended. This also means that my oth…
I already have a server in the US, it will be refactored to a game host server soon. If you would like to see an official game host somewhere else in the world, please let me know.
For some time now, the new online servers have been online. They have been running much longer without problems than the old temporary servers did. The server app has been rewritten. I would like to get some feedback if you experience any problems, and also if…
As of today, I will be shutting down the temporary servers. If you would like to play, get in touch with me and we can have a couple of matches, you can send me a message over at http://geezergames.dk/contact.html I will check for mail daily and we can arrange…
There are some issues with the official servers, sometimes they stop responding, sometimes they just stop running. I'm very sorry about these issues and I will cancel my holiday and continue re-writing all of the Dedicated Server code. In the meantime, I will …
There is a new BETA build online now, it includes 360 degrees shooting.
Monday, the weekend is over and you can now opt-in on the public BETA for online play in Pixel Killers - The Showdown. If you find any bugs, please don't hesitate to report it! I will do my best to correct the bug(s). I hope you have fun playing! Oh, and there…
Never release a big update just before the weekend.
A quick update! -Online play will soon be introduced in open BETA mode, I just need a little more testing first. -The need for porting the code to C++? It turns out, one of my testers kept playing on a computer that is below minimum system requirements. For th…