Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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60% positive of 5 · 5 user reviews · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 60% on 2026-11-01 → 60% today (5 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
I'm pleased to announce that the Rampage! update is now available. This updates adds the following: A new shotgun item in the main game mode. Ammo is extremely limited, so you’ll still need to play the game largely as originally designed, but it will most cert…
Bug Fixes/Improvements 🐛 Fix issue with resolution selection Fix missing X icon on splash screen settings panel
Build 54 is now and includes the following: Bug Fixes/Improvements 🐛 Update developer note Fix some artifacts in intro scene, improve lighting/post Make toxic platforming room a bit more forgiving Add a Discovery Log description for drill Fix texture seams in…
Build 53 is now live and includes the following: Bug Fixes/Improvements 🐛 Various texture fixes and improvements Add photosensitive warning Possible fix for ghoul not facing player quickly enough when attacking Remove feedback form Add social links to pause m…
Well, this is it! The final major Early Access update! While I wasn't able to do everything I had set out to, I'm still quite happy with how closely I've been able to stick to the roadmap. Let's take a closer look... New Beacon Type: Smoke Beacon The smoke bea…
Chasm Area A new area has been added that replaces the fourth level: a sprawling industrial complex set in a chasm. This will serve as the basis for the final challenge and multiple endings, coming in next month's End Game Update. New Weapon The player's punch…
Greetings! You may have noticed the playtest button that quietly appeared on the store page and be wondering what that’s for. In this update I will tell you all about it, but first, a bit of history: With TOXICANT I set out to make a game that wasn’t just anot…
Hey, just dropping by with some quality of life updates. This update lays the groundwork for a much bigger update I’m planning (and for which development is nearly complete). I won’t spoil it just yet, but suffice to say, it will BLOW YOU AWAY! 💥 New Features…
Today's the day! After a rollercoaster 4.5 year journey, TOXICANT is finally ready for prime time. Thanks to everyone who came along for the crazy ride: beta testers, early adopters, patrons, contributing devs and artists, the furballs who kept me company, etc…
Happy New Year folks! Kicking things off with a sizeable update, including lots of quality of life stuff. New Features/Content 🙌 Add input rebinding Add two endings to final level Add secret area/journal entry to final level Implement Completionist, Mycologis…
Well, I've been busy working away on a new area: a sprawling industrial complex set in a chasm. I'd say it's coming together nicely: It uses the same procedural generation as the mi...
Hey folks, I'll be broadcasting a video of me playing a recent build throughout the weekend. I'll also be dropping by the chat--as well as the Discord--to answer any questions you might have.
Hi folks, Here's the bulk of progress towards the Explorer Update, along with several bug fixes and improvements! New Features 🙌 New beacon types: trap, distraction New mushroom types: stealth, attack New beacon launcher model New beacon selection UI Persist …
Hey folks, sorry for the silence lately! I had to take a bit of time to get another game over the finish line. With that taken care of, I can now give TOXICANT the attention it deserves! And on that note, that Explorer Update is well underway! This update is a…
Hi folks, Here's the first of the progress towards the Creatures Update, along with several bug fixes and improvements! New Features 🙌 New enemy: toxic spider! New damage type (toxic) with distinct visual feedback (green overlay) Add settings for mouse and ga…
Next up in the Creatures update: mutant fish! The model and animations are complete (huge shout out to the talented artist--and gardener--JP for his work on this), I'm just working my way through the AI now: There are some details of this on the devlog i...
When Spiders Attack Say hello to your new best friend! 😉 Along with this new enemy type I've also added a new type of damage (toxic) with its own distinct visual feedback (green overlay). This should help to differentiate when you are taking environmental dam…