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84% positive of 959 · Very Positive · Live from Steam
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Build a settlement in a realm recovering from the Fracture, a calamity that nearly destroyed the realm. Choose from several unique races, establish a new kingdom, and survive in a land filled with magic and strange creatures. Farm the land, fish the seas, or raid rival kingdoms for their treasures.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 84% on 2026-11-01 → 84% today (959 reviews)
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Works, but may need extra effort. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Public test branch
Beta is just about ready to go into production. I think this week sometime I will push it live to everyone. Excited to get this one out there because it is HUGE. Regarding this patch, I added a long awaited feature to this patch, the "best available" item for …
Beta 17 is up! As of now, it is the production candidate for the build going live tomorrow. It is mostly comprised of tuning changes based on feedback from the weekend. I focused on things that would be easy wins to avoid breaking anything. The rest of the fee…
Beta 16 is LIVE! This one is a small tuning and bugs patch but I did manage to add new portraits for our bat-turtle folk, the Tomek. Here are the notes: \ Changed summon SFX for Void Imp and Void Woken.\ Increased chances of Cave Mips spawning ore.\ Chicken eg…
Evening, folks! Beta 15 is up! Lots of little fixes and tunings based on player feedback in this one. I appreciate everyone giving their thoughts on the experience. It helps me a bunch! You should now see priority, rotate, and lock toolbar buttons again. Let m…
Howdy friends, Beta 14 (shh yes I skipped 13) is live! This one is a fairly bug fixing focused patch. However, I did put in some time to add back in the tracking of stats on the top HUD. You can track rooms (from the room designation list), items, factions, an…
Hey everyone! Beta 12 is now live. Added a few things to fill out the Tomek a bit more. They should not have an okay gameplay loop. I've created their own hunger/starving system hollowgut/crackbone fever to differentiate them from the other races. This will al…
Hello everyone, Ok, there was still quite a bit of bug reports coming in for the beta, so I am doing one more patch. Hope this time it's the last one so we can move things over to production. Thank you to anyone waiting for your patience. Additionally, on the …
Hey friends! Here is one final patch with some key fixes and tuning. I also added in a live depth bar that shows you a side profile of your settlement. This is looking from the south to the north with the game's x axis being the horizontal pixels on the map. I…
Happy Friday gang! Just uploaded the latest beta patch. It has quite a bit of stuff in there. Thanks everyone for the help finding issues. Here are the notes: Water and drainage Reworked water flow. Water fills downward first, spreads between neighboring tiles…
Hey folks, Mostly fixes and tuning stuff in here. Thanks to those providing feedback. Special shoutout to Kingfisher for providing a save file for me to find bugs. Here are the notes: Progression Rebalanced kingdom XP requirements. The first three level-ups co…
Hey folks, New patch for 1.1.1 beta is out. This one includes a slight modification to how we unlock research. When your kingdom levels up, you'll be presented with this screen: Instead of getting "Edicts" to unlock research in the Saga window, you'll select a…
Odd Realm 1.1.1 — patch notes Tutorials Added a two-page overworld introduction explaining where to start a kingdom and showing the current movement, camera-drag, and selection bindings. Hotkey prompts now include custom bindings and hide disabled defaults. Ex…
Odd Realm 1.1.1 - patch notes Content and tutorials Added 11 Steam achievements. Restored 28 additional standalone settlement encounters using existing dialogue. Added 19 new settlement scenarios, including three for each of five biomes. Added hostile spies th…
Well, we made it folks. 1.1.0 Darkest Depths is live on the main branch.Before I jump into what is in the new version, I'd like to take time to thank the beta testers for their help slogging through ~17 beta versions. Getting this version out would have been s…
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