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46% positive of 13 · Mixed · Live from Steam
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It's a Rogue-like DotA! Escape the Omnochronom! is an experimental turn based single-player strategy game set in a unique quirky fantasy universe from the designer of Auro: A Monster-Bumping Adventure.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 46% on 2026-11-03 → 46% today (13 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Version 1.2 is LIVE NOW! This is a somewhat small patch, but has some stuff to get excited about, like the new items and the new general game balance. Also, players should have an easier time ranking up in general now - it should never take more than 2 wins to…
WOW! A new patch already! There were a few quality of life improvements I wanted to get in there ASAP after the launch so that people could really enjoy the game. I think this patch adds a lot in terms of the new late-game, high power items, the liches spawnin…
We're live and out of early access! Let us know what you think! VERSION 1.0 - Lemon disabled for now - New item: Staff. Deals 250 damage to all monsters and enemy minions on the map. 3 charges. Twice as rare than other items. - The first two Guardians that spa…
Hey all! This patch represents another massive step for the game, in that we've gotten rid of a lot of the vestigial stuff from when ETO (Formerly Push the Lane) was going to be a free to play game. The primary system that really was vestigial and under-develo…
A new BIG patch featuring a new character, new sounds and lots of other neat features is coming this week! Also, we now have an IGF entrant page! http://igf.com/escape-omnochronom It's not a voting thing, but root for us! :D See you soon!
This is a balance patch, mostly, although a bit of "cleanup". In general I've been in meat-cleaver mode with this game, hacking huge pieces away at it and trying to make it work. I think each version should be becoming significantly more playable. This, I thin…
If you experienced a problem running the game over the last 24 hours, it's not you, it's me! I'm really sorry about that - we pushed 0.8 on a new computer and for some reason its executable was missing the "!" at the end of the name (which, as you know, is imp…
You’re in for an “I can’t think of an intro” intro, viewers, because the last fortnight has kept me busy with the second most important thing I’ve ever done in my life. I don’t know about you, but while the world seems to be…
The Escape the Omnochronom! early access launch has begun!! I can't wait to hear what you all think. Enjoy!
Hey everyone! I'm Keith Burgun, the lead designer of Escape the Omnochronom. If you're reading this, thanks for hangin' out and being interested in what we do here. I'm really excited for the future of this game and I hope you are too. We're going live on Earl…