Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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71% positive of 35 · Mostly Positive · Live from Steam
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Conquer lands and build your kingdom in this multiplayer, real-time strategy game. Defend your castle and expand your army or be wiped off the map. Forging alliances may help you survive, but ultimately, it’s every man for himself in the ruthless world of Marazia.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 71% on 2026-11-01 → 71% today (35 reviews)
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Works, but may need extra effort. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Fixed character creation bug not fully loading the character creation menu. Another major pathfinding revision, improves attacking and moving in groups. "Pathfinding preview" removed. Improvements to UI, new chatbox and resources panel. Ability to see list of …
Added feedback upon entering the world, will give information about why it didn't work. Rewrote pathfinding (moving calculations from the client to the server) allowing much smarter pathfinding. Fixing bug causing buildings to sometimes become movable. Fixed c…
Hello, it's been a while...I'll keep this short... Kingdoms of Marazia is coming back online. But before the game fully returns, I want to run a short playtest to gather feedback and make sure everything feels solid.This playtest is especially important becaus…
Kingdoms of Marazia Classic is coming to an end.. After years of updates, changes, and many many bugs.. we want to thank every one of you who stepped into the world of Marazia. You've really allowed a dream to become a reality. However it's time for something …
The Kingdoms of Marazia were bustling with activity as the citizens prepared for the monthly world reset. The great King Siedge had announced that at the stroke of midnight, the entire world would be reset, and all progress would be lost. As the clock ticked c…
After over a year of Kingdoms of Marazia being offline (and being pestered by our community the entire time. Love you guys) We've finally brought Kingdoms of Marazia back online with a new and very improved map as well as many balance changes! However it's sti…
I've really enjoyed the support I've received by everyone while working on Kingdoms of Marazia, but it's never felt like the game was good enough, I have not been happy with it. Since I feel like the people who have supported me deserve better, I've begun rewr…
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33333340/1e71be5b3b645a9b1c3f27322e56a2001e81168d.png We didn't quite make our usual friday release schedule, but we do have a bit more in store than last week, so hopefully it makes up for it!…
One update this week, but it's probably one of the most helpful updates of the week! A world map The world map doesn't have a bunch of crazy features, as it stands it's just a world map that you can look and pan around, however in future updates we are hoping …
It's been a slow week, but things have still gotten done. Plus many more things to come! I promise! New features: Blood splatters on unit death lasting 24 hours and denoting whos unit died. Units now take time to be made. No more pumping out armies in a matter…
So I know I've been slacking off on writing these, but they definitely should become more regular as I realize the importance of them. Today we have quite a bit of things to share! New features: Map expansion: map grew 1.8 times larger. (Hoping to grow it 6.25…
Not only has a new season begun, we have new units, a new graphical update, and quite a few bug fixes! The new season brings with it brand new maps, as the entire pre-season maps have been deleted and an all new game world has come forth from it's ashes. So if…
(Due to multiple updates being rolled out over the last week, it felt best to write it all in one post) New unit options UI, reduces clicks and allows greater control. Tree growth changes, trees went from 35 wood to 72 wood. Also trees gradually grow over time…