Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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72% positive of 834 · Mostly Positive · Live from Steam
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Embark on an adventure set in a fantasy survival RPG. Visit a borderless, open world where you manage resources to construct your base and new types of equipment to support your conquest.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 72% on 2026-11-01 → 72% today (834 reviews)
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Works, but may need extra effort. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Merchants have been re-enabled in this build along with procedural NPC towns! They're still pretty basic, but it opens up a lot of opportunities for creating different kinds of NPCs.I've been crazy busy! This patch was ready days ago, but I kept finding little…
Thank you to everyone that has posted a bug report or sent one in from the in-game console. I have tracked down and corrected around two dozen bugs for this patch, as well as added in a number of safety fallbacks for things that could otherwise cause a server …
Some fixes for the bugs reported thus far.Please let me know if you run into anything, I will fix it!v 1.2.1.2 2026.07.01 fixed mesh grass prefabs ignoring shadowsfixed grass not rendering at long distancesfixed old characters throwing combat errorsadded a gua…
Believe it or not, I've been working on this game for 10 years now! What started as a dream from someone with no prior experience coding or working with Unity, certainly not in the gaming industry, has grown considerably with this latest patch.In all honesty, …
Big patch up on beta right now that I've been working on for a long time. I was hoping to have it cleaned up for the start of the Steam Summer Sale, but I need 1 more day with it. Mostly just testing, optimization, and a little wiring. I wanted to get a blurb …
I've tried to gather and address all the recent bug reports. There are some "problems" that need improving still for sure, but I think I've got all the actual errors sorted out with this 3rd patch. The facility loading and saving bugs were persisting against m…
I finally figured out and largely fixed the last big performance spike. It was not what I thought it was previously, which explains why my attempts to fix it weren't working. Solace Crafting uses NavMesh for monster pathfinding for a wide variety of reasons, a…
I was planning to release this patch on the beta branch before sending it live, but there was a couple of bugs, already fixed in this build, that ended up causing problems in the 1.2.2 branch that was released earlier in the week. So! I went ahead and pushed t…
Hello everyone,Fab here!Today marks the release of v0.2 of the Solace Builder demo, which we've prioritized working on over the past few months. It's a considerable update from the initial release in that it contains a lot more function and a lot more content.…
Hello everyone, and welcome to the seventh Producer’s Letter for Solace Crafting.I’m Fab. Today marks a return to this tradition after a brief pause managing real life and its complexities, such as grief, particularly at the passing of pets. I would personally…
Important Steam beta branch changes: There are multiple "beta" branches that are accessible to all owners of Solace Crafting. Beta branches are accessible by right-clicking on the game in your Steam Library, clicking Properties, and going to the Beta tab. From…