Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live from Steam
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Break Space-Time with Friends! SuperLuminauts is a local-multiplayer spaceship shooter where your missiles leave trails in time. With the tight controls of an arcade shooter, and the deep mechanics of no other, soon you'll be flying, thinking, and blowing up your friends like a true SuperLuminaut.
Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Added support of a lot more controllers, including nintendo switch joy cons! Also threw in a lot of bug fixes for good measure!
+~ Added instructions splash screen ~+ +~ Fixed color wheel bug ~+ +~ Fixed monitor resolution bugs ~+
+~ Added instructions splash screen ~+ +~ Fixed color wheel bug ~+ +~ Fixed monitor resolution bugs ~+
+~ Vsync is now toggle-able, though we still recommend leaving it on ~+ +~ Lowered minimum particle density ~+ +~ Direct hit bug fixed ~+ Many thanks to the fine folks at ArcadeCrowd for bringing some of these to our attention!
+~ Vsync is now toggle-able, though we still recommend leaving it on ~+ +~ Lowered minimum particle density ~+ +~ Direct hit bug fixed ~+ Many thanks to the fine folks at ArcadeCrowd for bringing some of these to our attention!
For a good handful of reasons, ranging from the changing landscape of indie game dev, our own personal goals with this game, and, of course, the response of YOU, the players: SuperLuminauts has taken a price cut! We at LampFire believe this better fits the gam…
For a good handful of reasons, ranging from the changing landscape of indie game dev, our own personal goals with this game, and, of course, the response of YOU, the players: SuperLuminauts has taken a price cut! We at LampFire believe this better fits the gam…