Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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85% positive of 219 · Very Positive · Live from Steam
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Is your friend a bloodthirsty werewolf? Is your neighbor a demon from the eternal abyss? Band together in the small town and unmask the evil characters before everything is lost.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 85% on 2026-11-03 → 85% today (219 reviews)
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No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
+ New filter : Possible cards. Filters out impossible card spawns from the card gallery, based on public info. Only available ingame. Still needs some work, but the essentials are in place. + Friend pack reword : With the loss of the Grantable API on Steam, we…
+ Fixed some marketplace issues. + Fixed mask rendering issues. + Fixed broken color tag and treasure track on Purist. + Some text input jittery has been resolved. + Fixed glitch where chat would overlap with the offering window. + Improved Discord Rich Presen…
+ Fixed slash commands for Witch of Envy new ability. + Watchman is now formulated gender neutral, and with Town Crowd not just Villagers. + Fixed some bugs that could cause the text chat to not automatically scroll to bottom. + Set the End keyboard buttons to…
Patch 0.8.19.17 Beta is out: + Major cleanup in old assets, old code and stuff, reducing current and future patch sizes. + Adjusted some memory use on texture load. + More cosmetics reworked. + Nicer tooltips for cosmetics. + Fixed shortcut collides between da…
Patch 0.8.19.4 Beta is out: + Dyes are now sorted by primary color. + Cleaned out some crossed-wired questions and answers from certain cards. + Tweaked the question system a bit. + In the card info panel, some rule concepts now has tooltips. + Also in the car…
Patch 0.8.19.2 is out: + Fixed some Jester and Riding hood victory conditions. + Reworked some loading surrounding player avatars. + Spectators are now correctly being fed claims from before they joined in. + Some emotes now have linked animations, more of tho…
After many attempts to reboot and breathe new life into this project, I am sadly faced with the tough decision to pull the plug on this project. Problems on my plate Health problems, mental problems, and financial problems make this rock too heavy for me to ke…
Hey gang. Gecko the developer checking in here. As you have probably noticed, due to numerous factors, both mental and physical, I have had to take a break. It was abrupt, and I do apologize for that. Stress, death, COVID, financial stuff, a whole bag of bad, …
The feast is finally upon us, and will launch tonight. Food and drink items Feast away on a new item type, taking the old food offerings with them. Food and drink items will give bonus XP boost, either globally or to specific events. Even better, the food is o…
Ah, our third seasonal event, the Murderous Midsummer, is now over, and we thank you all for celebrating it with us. It introduced new roles, items, mechanics, and loot, and it came with it a solid number of new playtesters. Murderous Midsummer will be a recur…
This weekend and the week to follow we are celebrating Easter and the Passover while sending our best wishes to everyone stuck at home during this maddening time. We will be celebrating with content, giveaways and special unlockables. We will celebrate with a …
Greetings fellow players, I hope you are staying safe out there. Name change The past couple of months have been very strange. Not only because the virus sweeping the globe, but also because we have been fighting a legal battle with an American entity for the …
After a long and bumpy road, we finally have a build ready for live play. Might still be some snags and tweaks We have grinded hard to abolish as many bugs we could solve, but there are probably still some we simply haven't discovered. We will do our best over…
Hey gang. So, December first is tomorrow, and I am looking over the stability report of Direwolf, and oof... It gives me no pleasure to have to make this call, but I will have to add some time to the clock for the release. A mix of me underestimating the amoun…
Hello everyone. Sorry for not being so responsive as of late. Last time I wrote, we were pushing the deadline 20 days. Sadly, due to Pneumonia, I lost 14 of them being sick, and still feeling the meds. This means that I have in no way been able to make the fin…