Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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93% positive of 158 · Very Positive · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 93% on 2026-11-03 → 93% today (158 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
v1.1.2 Release Notes New Features and Improvements: The documentation is now included with the app Bug Fixes: Removed cross-platform Oculus Avatars because they were crashing the app Fixed broken links in Main Menu
v1.1.1 Release notes New Features and Improvements: SDK: Released SDK v1.5 which adds support for Spout video routing to custom environments The new SDK release can be downloaded here: https://www.vinyl-reality.com/sdk/
This update adds support for sending and receiving real-time video between Vinyl Reality and other applications (ex: OBS, Resolume, TouchDesigner, Processing) using Spout. Spout uses the GPU to send real-time video between Windows applications with near-zero l…
v1.0.2 Release notes New Features and Improvements: Record Case: Added support for Chinese, Japanese and Korean (CJK) text characters
v1.0.1 Release notes Bug Fixes: Avatars: Fixed some Ready Player Me avatars not loading correctly
Today marks a very important milestone in Vinyl Reality’s development as it transitions from Early Access to a full release. Developing Vinyl Reality as a solo developer has been a very rewarding (and at times also a very challenging) experience, and I’m very …
Hello vinyl DJs, long time no see...While I needed a bit of a break after developing Vinyl Reality solo for more than six years, behind the scenes I've been quietly working on a couple of new apps that aim to continue and build upon it's legacy.The first of th…