Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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80% positive of 1,046 · Very Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Tales Of Glory is setting a new standard for medieval melee fights, bringing best of both worlds by combining large scale battles and full physics one vs many combat, everything packed into a 30+ hours sandbox campaign
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 80% on 2026-11-01 → 80% today (1,046 reviews)
No authorized Steam key store lists this game right now.
Does not work on Steam Deck. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Issue for Quest users to select dialogs with kings/bodyguards/etc is corrected
Hey all, Releasing a build with a new combat feature around blocking/parrying. Also included some bug corrections and better warlord spawning in campaign (warlord will not spawn on small armies and number of warlord will depend of army size). Multuplayer is in…
Hey All, Main branch & demo have been updated with : - Full physic collision between enemies and their weapons meaning they will be able to obstruct each other, making combat a bit more realistic as you can use this to your advantage against multiple enemies -…
Beta content pushed to main branch with : - Old ruins maps accessible in custom battles - bugs correction here & there
- Full bHaptics integration including arms / head haptics - Better controller haptics on 2handed weapons - Small bugs here & there
Main game & demo (minus projectile rework) updated with : Migration to lastest unity 2019 LTS version - complete rework of all projectile sounds & improved Firewall arrows dispersion - enemies reaction nerfed a bit to be less robotic - shield wasn't vibrating …
Hope you girls & guys are ready as TOG4 is TOG1 prequel... on steroids
TOG has been out for 5 years now (including EA) so i think it's the right time to make an announcement.... As said on Dicord... Full physic multi TDM 4x4 or 8x8 should hit the beta between september & christmas.... Happy TOGniversary Jay
All mods can be found on Nexus : https://www.nexusmods.com/talesofglory Cheers
Special sales for 5 years of TOG developpement and my upcoming 40 ;) Cheers, Jay
Hope you're ready to cut some heads... Updates to come : - Modding extension - Decamove support and much more
Hey all, TOG is now officially compatible with modding : - Custom textures - Custom weapons (throught SDK) - Custom scripting Find all mods on Nexus: https://www.nexusmods.com/talesofglory/mods/ Join game Discord for more infos & How-To"s
Hey all, Small video to showcase the spells addition in beta. This is NOT mandatory and you can still play without them. They will be unlockable through procedural dungeon loot soon.