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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
*New hero: the recruit *New monster: dark priest *Units Tags added to editor, Killing all tagged units will end the game *The layout of the Nagaboss level is randomized, you can use RoomFlags in the editor for the same result
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32505670/8bb2e87ff97cff949bcee1e79433b3c1b102695e.jpg -Added items, looting and inventory -A new level full with new enemies, traps and bosses -Supports 2-4 players
-Health and stamina potions, in a quick-belt display at the bottom of the screen. -Heroes and enemies can walk through eachother. -The ai pathfinding is fixed and they make a nice que if their path is blocked. -Improved the value change text that is animated aโฆ
https://i.imgur.com/vJ0i3iM.jpg -Network is up (2-4players) -Killmarks added -Fixed group attack bugs -Bloodrage works now -Debug options in the menu -Furnished the rooms (animals and boxes)
These updates are ment to communicate with the beta testers. I will not take in more testers at the moment, but will open up to more during development. https://i.imgur.com/bRFQaS7.jpg -Network is broken in this version, its mostly a demo of the attack system โฆ
ToGG is canceled, and will not get any further development - due to the lack of interest in the public demo. The project has been in full-time development for two years. Big thanks to all my friends who been helping out with playtesting!
Demo content is: 6 hour gameplay demo 4 hero classes Some of the main features missing in the demo: Music and sound Menu art Hero creator Level up system Advanced cosmetic options Proper story presentation Unlock/Progression system Boss action card deck Dungeoโฆ
https://i.imgur.com/g5Sv0tF.png In this weekend's Creative Coast Festival, I applied for the "Game Concept Challenge" and received 50.000SEK plus an office space. If you are curious, you can read my design document here: google docs