Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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54% positive of 37 · Mixed · Live from Steam
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Trollskog is an open-world citybuilder RTS, with economic engine-building, tactical battles and player choice. Explore a forested world inspired by Swedish folklore, filled with both friendly and hostile NPCs, solve quests and secure resources through force or diplomacy.
Live data from Steam, tracked by SteamPlayerBase.
No authorized Steam key store lists this game right now.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 54% on 2026-11-01 → 54% today (37 reviews)
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
A minor update to introduce two new features and strike a few items off the old bugtracker: The game can now be started in "Survival" mode, enabling the AI to attack the player. This is fairly basic so far, but is a first step of the improved AI roadmap. Added…
Trollskog 0.8.6.1 - Bugfixes and minor visual tweaks. Fixed a pathfinding bug An optimization introduced in an earlier patch was causing units to get stuck on terrain again. Haul tasks between storages can now correctly be canceled by unsetting the dropoff poi…
Trollskog update 0.8.6.0 is here! With some far-reaching gameplay changes that have been a while in the making: City building limits removed There is no longer any limit to where buildings can be placed on the map. Buildings are now constructed by villagers A …
The next game update has been in the making for a while, so I figure it's only fair to write a status update here. The items on the roadmap will be included in this patch, such as: No more city limits, villagers constructing buildings (anywhere), a new "storag…
This patch fixes an issue related to building inventories being cleared after upgrades.
A new day in the forest, with a graphical redesign to nearly all player buildings, and a myriad of other fixes. Here's the short version: Tier 1 and Tier 2 building appearance has been reworked. The new visuals are aligned more closely to the game's grid-based…
Those who have been following the game's development for a while might know that I've been trying to find an interesting role for the house building, to avoid it simply being a space-occupying time-sink the player is compelled to build as their town grows. My …
Update 0.8.2.6 is now out, introducing a new unit - the slinger. * The Sling weapon can now be produced at the armory (any tier). * Slingers can now be trained at the barracks (any tier). The slinger is available at tier 1, has a faster movespeed than it's pee…
Patch 0.8.2.4 is here, with changes focusing on NPC cities and behaviors, as well as bringing the AI up to speed with the new mechanics introduced in the latest patches. NPC city layout has been improved, allowing AI to make use of the new building rotation fe…
Hey! I hope you're staying healthy and staying at home in these crazy times. This quarantine has freed up a lot of time to work on Trollskog. Rotating buildings was a heavily requested feature, so I decided to sink my teeth into it. Here is patch 0.8.2.2: Buil…
It's time! This update introduces roads as a new game system, in both the game design and game engine definition of the word "system". I'd say this warrants incrementing the fabled third digit (or "minor version") of the release numbering convention, and rolli…