Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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90% positive of 11 · Positive · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 90% on 2026-11-01 → 90% today (11 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
0.60 release: - More particles reaching up to 40k with physics - 12 new presets - Tutorial for controls visible at start - New parameters (spin, spintype, lookat rotation) - New hand models - Grips only for screenshot/gifs on Vive Bug fixes: - Fixed crash bug …
- Skybox color options - Lightning settings (hard and soft shadows) - A few new presets and tweaks to old ones
- Skybox color options - Lightning settings (hard and soft shadows) - A few new presets and tweaks to old ones
- Skybox color - Spherical force - Force attenuation - Non-jitter rotation mode for emitters - Updated presets
- Skybox color - Spherical force - Force attenuation - Non-jitter rotation mode for emitters - Updated presets
- Gradients and gradient cycling - New basic gui for easy edit - Emit targets, allow emitters to stay in scene - Floor
- Gradients and gradient cycling - New basic gui for easy edit - Emit targets, allow emitters to stay in scene - Floor
A few tweaks - performance gui - center indicator in editor GUI - global stats and achievements - two sliders for damping - new selection of presets
A few tweaks - performance gui - center indicator in editor GUI - global stats and achievements - two sliders for damping - new selection of presets
0.64 - I've removed the upper cap on particles. It will try and spawn and interact with particles as long as it can keep up with 90FPS (Quality level 9) - Performance GUI that show: FPS Quality Setting Levels (0 to 9) where 9 is best Max Particle Count - Globa…
0.64 - I've removed the upper cap on particles. It will try and spawn and interact with particles as long as it can keep up with 90FPS (Quality level 9) - Performance GUI that show: FPS Quality Setting Levels (0 to 9) where 9 is best Max Particle Count - Globa…
- 60000 particle limit with physics (try to reach it!) - 20 new presets - 2 new meshes - Next/Prev mesh selction in editor - Improved Addaptive Scaling (will try to keep 90 FPS at all times) Bug fixes - Removed props that caused crash
- 60000 particle limit with physics (try to reach it!) - 20 new presets - 2 new meshes - Next/Prev mesh selction in editor - Improved Addaptive Scaling (will try to keep 90 FPS at all times) Bug fixes - Removed props that caused crash
- More particles reaching up to 50k with physics - New presets - Settings window with playlist options New parameters: - Room offset y - Lookat 1 and 2 - Clear particles on enter Bug fixes: - Fixed crash bug on heavy usage - Opening GUI first time doesn't jump…
- More particles reaching up to 50k with physics - New presets - Settings window with playlist options New parameters: - Room offset y - Lookat 1 and 2 - Clear particles on enter Bug fixes: - Fixed crash bug on heavy usage - Opening GUI first time doesn't jump…
0.60 release: - More particles reaching up to 40k with physics - 12 new presets - Tutorial for controls visible at start - New parameters (spin, spintype, lookat rotation) - New hand models - Grips only for screenshot/gifs on Vive Bug fixes: - Fixed crash bug …