Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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94% positive of 633 · Very Positive · Live from Steam
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Sphinx and the Cursed Mummy is an original 3rd person action-adventure inspired by the mythology of ancient Egypt. Travelling the world via magical portals to foil the evil plans of Set. Sphinx's journey will require all his wits, agility, and special powers.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 94% on 2026-11-01 → 94% today (633 reviews)
No authorized Steam key store lists this game right now.
2 items on Steam, newest first.


Works great on Steam Deck. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Early 64-bit EngineX testing
Future Sphinx version
Old Sphinx version
Old Sphinx version
Old Sphinx version
Initial, incomplete Apple silicon macOS build
Old Sphinx version
Old Sphinx version
Stable 64-bit version with older macOS support
Old Sphinx version
Old Sphinx version
Old Sphinx version, not recommended
Old Sphinx version, not recommended
Old Sphinx version, not recommended
This update comes with lots of bugfixes and gameplay tweaks, improved levels (Cursed Palace, Mummy Sewer and Uruk Temple), and a few higher-quality textures. People with NVIDIA laptops should not get black screens anymore. The fiddly part at the end of Uruk Te…
Hi there! Those wanting to test the first version of the much-requested projected shadows on Windows and Linux + SteamOS can do so now by opting into the «sixty-four-bits» Steam beta branch. At the moment, they look more or less like this, but we are aware tha…
2023-08-27 (Sunday) Add even more HD textures for characters, many enemies, pickup-able 3D items, Abydos Museum jewels, special effects and various environments; like the Abydos minigames, Uruk Castle, Uruk Trials, Heliopolis exterior and many others. A grand …
Hi there! Time for a song refresh. Updated all the song files; now the songs are based on the recovered high-quality 1411 kbps / 44100 Hz master files instead of derived lossy versions. Instead of ~500 MiB for the combined FLAC+MP3 package, now it weights arou…
While we generally don't post Steam announcements for every single patch, and we usually update the forum thread instead, we have been improving the PC version while developing the Nintendo Switch port that was released three weeks ago. The community is growin…
Happy new year! Things haven't slowed down since our last Sphinx announcement, and we have been hard at work expanding the font support, with improved glyph sizes and tweaks for all the six languages. Also, for those wanting even more flexibility, we have made…
The Sphinx and the Cursed Mummy remaster from 2017 (originally released in 2003) has seen a big upgrade arrive for the classic. Read the full article here: https://www.gamingonlinux.com/2026/02/sphinx-and-the-cursed-mummy-remaster-gets-a-big-upgrade/
Hi there, everyone!Time for another stable, cumulative update covering the latest fixes and improvements since our last 2024-04-21 change notes. This is what many of you have been already enjoying if opted into the latest beta or sixty-four-bits branches. Via …
7305 days ago a game titled Sphinx and the Cursed Mummy was first released in North America. After around three years of development and more than a few name changes, going from «Shadow of Set» at E3 to «Misfortunate Mummy» around summer, they finally settled …
Hi there, and happy 20th anniversary since the game's release! We were told that we should probably make some kind of announcement whenever we release a patch, instead of just silently dropping it into the blackhole that is our Official updates thread. ːsteamm…
To celebrate the Sphinx and the Cursed Mummy -75% off sale ending March 1st, the Discord Community Staff (@lordquacksmith and @SphinxLuvDuvWuv) have organized to give away three copies of Sphinx on Steam! Today's winner is @Shrev64#0089. Here's how to enter: J…
A lot of things happened in the Sphinx community since our last announcement; the Sphinx Discord server got verified, meaning that it is now officially the place to hang out to talk about the game, and is now jointly managed by THQ Nordic and the previous comm…
For those that didn't know, the good folks at the Sphinx Discord server have been running a community-led art contest to gauge interest. The results are pretty good. Nefertiti, by veteran Sphinx artist Norvadier. Here is the speedpaint in video form. https://s…
Yesterday we added the much requested mouse-controlled blowpipe controls, this is the first step towards having full-featured mouse and keyboard mapping support in EngineX. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31158491/0576f0619e5…
During the past few months we have been recovering and tweaking more than ~130 environmental textures from original sources, and now we are transplanting them back into the game 15 years later. Many scenes and props now look crisp and more detailed than their …
After working on it for three long months and beta-testing it in the Sphinx Discord servers for a few weeks, @jmarti856 has announced the first public mod for the PC version of Sphinx and the Cursed Mummy. https://steamcdn-a.akamaihd.net/steamcommunity/public/…
Hello, We just shipped the Authoring tools that were also used crafting the game. It also includes source assets. You can find it here: http://store.steampowered.com/app/750430/Sphinx_and_the_Cursed_Mummy_Authoring_Tools/ Please be aware that you need to tell …
Hello, We just shipped the Authoring tools that were also used crafting the game. It also includes source assets. You can find it here: http://store.steampowered.com/app/750430/Sphinx_and_the_Cursed_Mummy_Authoring_Tools/ Please be aware that you need to tell …
Happy new year! Things haven't slowed down since our last Sphinx announcement, and we have been hard at work expanding the font support, with improved glyph sizes and tweaks for all the six languages. Also, for those wanting even more flexibility, we have made…
We have just pushed a tentative update that should make things easier on the eyes by improving the glyph sizes for things like the dialog-heavy cutscenes, inventory and HUD. Let us know what you think and provide screenshots in the likely case you find somethi…