Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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82% positive of 931 · Very Positive · Live from Steam
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Created exclusively for VR, In Death is a Roguelite Shooter set in the godless afterlife. Battle through procedurally generated levels and dungeons in intense ranged combat, coupled with a unique locomotion system perfectly attuned to your fighting style.
Live data from Steam, tracked by SteamPlayerBase.
No authorized Steam key store lists this game right now.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 82% on 2026-11-01 → 82% today (931 reviews)
Does not work on Steam Deck. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Bugfix: Gabriel sometimes got stuck in invulnerable state Bugfix: Two-handed crossbow mode disabled
Bug Fix: Headshot unlocks should now work properly
Bug Fix: Ensuring that Gabriel's invulnerability window ends at the appropiate time Note that we were unable to repro all reported Gabriel glitches, so this fix might only address one of them.
Fix: Progress should be saved even in the advent of a crash Fix: Gabriel exploit fixed Fix: Azure achievement type fixed Fix: Shield now works with loaded crossbow Feature: You can now mute the choral music in runs
This is just a heads up that we have a small upcoming patch that will invalidate existing continue points, so you might want to conclude your current continue run in the next couple of days if you don't want to lose it.
Fix: Banshee projectiles now have time limit, prevent them to fly into the distance forever Gameplay: Gabriel spawns cupids Fix: Prevent Gabriel from being stuck Fix: Quiver exploit fixed Balance: Scoring has been adjusted to be more balanced Fix: Challenge hi…
The current version of In Death is based on version 4.20 of the Unreal Engine. This version of the engine did not have native support for WMR (only through SteamVR) and some users also experienced crashes during some scene transitions. We are now testing a ver…
We are happy to announce that In Death is now out of Early Access with brand new content, weapons and enemies! We hope that you will have an enjoyable time but we will be monitoring all channels for issues in the coming day.
As you might be aware from previous announcements, In Death will be coming out of Early Access the 2nd October. We just wanted to inform you on what this will mean with regard to your progression: Achievement progression will not be affected, though you will o…
Dear Players, The Sólfar team is incredibly excited to announce that In Death is leaving Early Access on Tuesday October 2nd. Its been an amazing journey with those of you who chose to support our efforts to perfect this game after we first went to Early Acces…
Dear Players, For the last 6 months we have been actively working on new content for In Death and here is a sneak preview, which we revealed today with NVIDIA at Gamescom in Cologne. We are adding a whole new chapter to the game called Paradise Lost, which com…
The network connectivity should be restored now.
We are facing some network trouble in the moment, so online features and persistence will not work. We are actively troubleshooting and will inform you when back to normal. Sorry for the inconvenience.