Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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60% positive of 66 · Mixed · Live from Steam
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Janus VR - Virtual Reality Internet Browser Build, browse and socialize in the Immersive Internet - Janus VR is the internet like you've never seen it before.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 60% on 2026-11-03 → 60% today (66 reviews)
No changes recorded yet.
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
To the Janus VR community, Dissolution in 2019. I write to inform the broader community of our intent to dissolve the corporation, Janus VR, Inc., at the end of Q4 2019. It is no longer feasible to maintain our corporation status in Canada and the US given the…
- Much improved glTF2 support (.gltf, .glb) https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28276138/5b5a5ad498b3c0a6398f427efb5f992023fc8407.png - Support for importing JSON-formatted asset palettes from Decentraland https://steamcdn-a.akam…
Minor update - bugfixes to animation on Windows and Linux (specifically FBX loaded files) https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28276138/46cabfdf7de89b872e67873da8ade431e953340f.png
Today marks the release of Janus VR 62.0, and a (now successfully deployed) launch release of our Linux build on Steam! Big changes in v62 include (1) the return of the spatial menu (press TAB, or pocketspace button on VR controllers), (2) integration with Ves…
Faster performance, updated pocketspace, .js improvements and glTF 2.0 support! New features: Improved performance of rendering engine by refactoring out expensive ref counted pointers from the most used code path (upto 25% FPS increase depending on the room).…
Improved VR controller support, better stability, higher FPS Re-architected rendering to happen in a separate thread. Should yield large improvements in framerate and general smoothness (in both VR and non-VR rendering modes). In most cases users will see a do…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.