Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 8 · 8 user reviews · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Light creatures and stop them. 'Light It ~ terashi-oni ~' is a 2D stealth action game with a game element of 'Red light Green light'. Light enemies with a flashlight and explore a dark island. Furthermore, you can make your original levels.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (8 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Version 1.3.0 has been released. This update was a big change. v1.3.0 includes 5 updates. Playable on Linux. (I tested on Ubuntu 17.04 LTS) Simplified control. - Without pressing simultaneously. - Move by using an analog stick. Button pictures show nearby play…
- In easy mode and normal mode, you can unlock a door with one button. In hard mode, you have to select the correct key to unlock a door. - When an action of opening doors silently completed, the system plays a sound as a notification. - No waiting time for ho…
- In easy mode and normal mode, you can unlock a door with one button. In hard mode, you have to select the correct key to unlock a door. - When an action of opening doors silently completed, the system plays a sound as a notification. - No waiting time for ho…
I'm improving the game for players to play with comfort and enjoy. v1.2.0 (17/04/05) - Make sound sensor visible always. - Enemies approach quickly only in Hard mode. - Previous Normal mode is Hard mode now. v1.2.1 (04/05/17) - Go to pause screen with Esc key …
I'm improving the game for players to play with comfort and enjoy. v1.2.0 (17/04/05) - Make sound sensor visible always. - Enemies approach quickly only in Hard mode. - Previous Normal mode is Hard mode now. v1.2.1 (04/05/17) - Go to pause screen with Esc key …
Update v1.2.0 is released! I adjusted difficulty. I made easier ‘Normal’ mode. Attack of enemies turned soft, and sound sensor is shown always. Concretely, on previous ‘Normal’ mode, enemies approach quickly toward a player while the player is taking actions: …
Version 1.3.0 has been released. This update was a big change. v1.3.0 includes 5 updates. Playable on Linux. (I tested on Ubuntu 17.04 LTS) Simplified control. - Without pressing simultaneously. - Move by using an analog stick. Button pictures show nearby play…
Demo version is released today. Feel free to be attacked by IT for free.
Demo version is released today. Feel free to be attacked by IT for free.
I'm working for improvement in controls now. Especially, a control of locking doors is so complicated, it raises difficulty. I'm accustomed to this control, so I couldn't notice this problem. I apologize for confusing players. I will simplify this control to l…
I'm working for improvement in controls now. Especially, a control of locking doors is so complicated, it raises difficulty. I'm accustomed to this control, so I couldn't notice this problem. I apologize for confusing players. I will simplify this control to l…
Hello there. Now I'm solving 2 problems. 1. Enable player to rebind sub action (e.g. opening the door) to triggers 2. Let player know whether each type of enemies are harmful or not with graphics for preventing confusion. I'm sorry for making you have a frustr…
Hello there. Now I'm solving 2 problems. 1. Enable player to rebind sub action (e.g. opening the door) to triggers 2. Let player know whether each type of enemies are harmful or not with graphics for preventing confusion. I'm sorry for making you have a frustr…