Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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56% positive of 50 · Mixed · Live from Steam
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Play with iconic superpowers from comic books! PowersVR puts you in control of a group of superheroes, each with their own unique and colorful personality and ability. Collect them all, complete challenges and test out your powers!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 56% on 2026-11-01 → 56% today (50 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
There's always an itch to immediately get back in there and keep improving once an update is launched. The release of Powers a week ago being no exception. But I decided, in the spirit of it's Early Access days to let feedback accumulate and accumulate it did.…
You guys know I'm just playin', when I give you update estimates right? No? Well I am. I've missed another deadline, but in my defense I'm quite bad with estimating, and the list of things I wanted to get done just kept growing. But enough of this directionles…
Another day, another patch brought on by the object pooling system. I promise you, it's worth it, but as it stands, pooled objects that were supposed to be attached, would appear in seemingly random location when reactivated. The issue was brought to my attent…
Another day, another patch brought on by the object pooling system. I promise you, it's worth it, but as it stands, pooled objects that were supposed to be attached, would appear in seemingly random location when reactivated. The issue was brought to my attent…
Another quick update. The main reason I'm publishing this one is a major fix for an issue I noticed recently. If you've been reading these announcements, you'll know that I put in an object pooling system in the game. This lets the game reuse objects without c…
Another quick update. The main reason I'm publishing this one is a major fix for an issue I noticed recently. If you've been reading these announcements, you'll know that I put in an object pooling system in the game. This lets the game reuse objects without c…
Launch The time has come for PowersVR to leave Early Access and join the exclusive club of games that were actually released. After years of development and a...small...hiatus the latest and greatest update is now live. To celebrate the occasion a one week dis…
Hi. Before I get into any type of details I'd like to announce that yes, PowersVR is finally defying the curse of the indie in Early Access and launching version 1.0 on October 10 2020. Ah yes 2020. This year has frankly been a lot. If there is one good thing …
Well, it's been an year since I released PowersVR in Early Access and after a lot of back and forth and community feedback I feel like we're getting somewhere! If you've been following these posts you'll know that after the initial few content patches I've mov…
Well, it's been an year since I released PowersVR in Early Access and after a lot of back and forth and community feedback I feel like we're getting somewhere! If you've been following these posts you'll know that after the initial few content patches I've mov…
Been a while since the last update. Work is progressing on the story mode and I wanted to let you know how it's going. Right now I've decided to make a complete playable level, just so I can implement most major systems that will be used in the story. It's one…
Been a while since the last update. Work is progressing on the story mode and I wanted to let you know how it's going. Right now I've decided to make a complete playable level, just so I can implement most major systems that will be used in the story. It's one…
You guys know I'm just playin', when I give you update estimates right? No? Well I am. I've missed another deadline, but in my defense I'm quite bad with estimating, and the list of things I wanted to get done just kept growing. But enough of this directionles…
I'm working on a 0.4.0 release which implements some important gameplay changes, as well as brings a bunch of assets into the game, but that's at least a week away so I wanted to catch everyone up on what I'm up to exactly. First of all, I've been doing work s…
I'm working on a 0.4.0 release which implements some important gameplay changes, as well as brings a bunch of assets into the game, but that's at least a week away so I wanted to catch everyone up on what I'm up to exactly. First of all, I've been doing work s…