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75% positive of 37 · Mostly Positive · Live from Steam
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VR: Under a Desert Sun was originally planned to be a full single-player adventure with both story-driven content and a wave shooter mode. However, development has been discontinued, and the game remains in its current form—a wave-based shooter designed to test a players skills against the horde.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 75% on 2026-11-01 → 75% today (37 reviews)
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hi everyone! I just Pushed bullettime to the main branch. You can try it in horde mode by grabbing the orb from your wrist and throwing it so it breaks or by shooting it! Bullettime trailer! Kind regards, Raymond
It's already usable in the beta but soon I will push my new bullettime mechanic! See the movie for some info! Bullettime trailer! Kind regards, Raymond
Hi there, This update is huge! Next to a whole bunch of new enemies the biggest change is the addition of being able to swap enemies in Hordemode maps. From now on you can swap enemies in maps! This means that you can now change up which enemies you fight duri…
Hi there, Wanted to update and hopefully get feedback on some stuff. So first two gifs are new enemies that I will try and add soon to the game. The first one is a BigBoy mummy that pukes and explodes on death (Not very original but very fun to have in a...
Hi everyone! Just a short update. Work on sp is still in the testing phase and I try and add to it and fix bugs every day. With the help of a few testers I try and do passes through the map in which I improve stuff every time. It really comes down to testing a…
Hi everyone, In the last few weeks I've focused on some emergency performance improvement. There seemed to be some problems with performance that I just didn't want to avoid until after the SP demo/sliver release. I've done the following - restructured lightin…
As you know I always regretted not building UDS VR further. But since last year I started a new company and am building an ARPG in the same universe! For those interested in the new upcoming game. Here’s the second deep dive into Under a Desert Sun: Seekers of…
As many of you know I love the universe I created and it pained me deeply when I had to stop development of the VR game.Now a few years later I started a full time game company and am building an ARPG in the same universe! Check it out: Under a Desert Sun: See…
Dear everyone, Since 2017 I've been working on this project with the hope of building a cool VR game with cool mechanics, a horde mode, flightmode and including a singleplayer experience. It's been a long journey and one where I've learned a lot! As most of yo…
Mainly adding artwork and small nice transitions to things so everything looks a bit more pollished. For example loading screens use nice artwork now: Also added an important painting of our best friend:
Hi everyone, So the new enemies are ready for everyone to try. You can find them in the two most new horde mode maps. I wanted to add a bit more variety when fighting the undead in hordemode. Therefore I'm working on 2 new types of enemies that both are ...
Hi everyone, Just wanted to update you on some stuff I am working on: I wanted to add a bit more variety when fighting the undead in hordemode. Therefore I'm working on 2 new types of enemies that both are projectile based. In other words, they shoot juc...
Hi everyone, So the moment has come that I feel that the beta for the single player campaign can finally be played by everyone. In this release the first two short chapters can be played titled Search and Escape. You reach the second chapter by finishing the f…
Hi everyone, Like before I've not been able to work on the SP map so no updates on that for now. Instead I've opted to add more functionality and other small bits in this update with the biggest addition being several new enemies and enemy types. New monsters …
Hi everyone, This update contains several things, for an update on how our Baby Arthur is doing, scroll to the end! New wavemap While working on the single player I acquire new props and things all the time. The effort it takes to get the first SP map ready is…
Hi everyone, Here again an update with small content improvements that actually come from my work on the SP. Once again there are several performance improvements which I hope you notice. Furthermore the following additions have been made: Chambered bullets Gu…
I am releasing another update changing things a bit further to improve playability * Addition * I've pushed a small extra update adding: - empty hand animations, the hand now bends fingers when you push buttons when your hand is empty - bolt improvement on all…
Hi everyone, In this bigger update several items come together. As usual they are mostly results from the development on the single-player that I release early as they can be used in the wave-maps and test-maps of the current state of the game as well. Control…
Hi everyone! In this update I add a few functionalities mainly aimed towards improving and adding guns. These improvements were made during the development of the SP demo as usuall and as they can be used in any map I always try and release them early. The pat…
Hi everyone, Work on the singleplayer demo is going great. I've had the pleasure of being able to test the first draft of the first chapter with two testers who've been giving me valuable feedback. This helps me greatly in making a SP experience that works wel…