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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
As of 20170311a3_2, two sparkly objects appear when you try to cast to show you where your hands have to go for the current spell. For multi-part spells (the fireball for example) they will repeat each part a few time then go on to the next one, and then start…
... but it was pining for the fjords for some time. After doing the unthinkably stupid and upgrading VRTK and Unity nothing worked anymore. Paying-Work and other stuff kept me from fixing the game, so the source code was rotting away on my hard drive. Well .. …
... but it was pining for the fjords for some time. After doing the unthinkably stupid and upgrading VRTK and Unity nothing worked anymore. Paying-Work and other stuff kept me from fixing the game, so the source code was rotting away on my hard drive. Well .. …
The good news is that, as of April 5th, my Vive works again, which means I can finally fix all the problems people have pointed out and add some more content. Ironic that I got my replacement station the day I actually intended to release. The bad news is that…
The good news is that, as of April 5th, my Vive works again, which means I can finally fix all the problems people have pointed out and add some more content. Ironic that I got my replacement station the day I actually intended to release. The bad news is that…
After watching people struggle with the way I implemented magic and reading your comments I decided to scrap the way magic works at the moment and make it much easier. The current implementation works fine when you know what you are doing but it is way too com…
After watching people struggle with the way I implemented magic and reading your comments I decided to scrap the way magic works at the moment and make it much easier. The current implementation works fine when you know what you are doing but it is way too com…
As of 20170311a3_2, two sparkly objects appear when you try to cast to show you where your hands have to go for the current spell. For multi-part spells (the fireball for example) they will repeat each part a few time then go on to the next one, and then start…
The feedback so far has been overwhelmingly "I can not pass the calibration scene, no matter what", which, while frustrating for me (but probably not as frustrating as it was for those who were stuck in the room and kept gesticulating around) means I had to re…
The feedback so far has been overwhelmingly "I can not pass the calibration scene, no matter what", which, while frustrating for me (but probably not as frustrating as it was for those who were stuck in the room and kept gesticulating around) means I had to re…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.