Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
50% positive of 2 · 2 user reviews · Live from Steam
Loading reviews from Steam…
Boost is a frenetic sci-fi action-sports game that's designed to get your heart thumping and your endorphins flowing! Leap and dive while you Thwonk the Orb. Destroy Mines as the action accelerates. Compete to a throbbing sound track that evolves as you score. Catch your breath... and repeat!
Live data from Steam, tracked by SteamPlayerBase.
No authorized Steam key store lists this game right now.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 50% on 2026-11-01 → 50% today (2 reviews)
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
It's a substantial update! I've addressed many of the criticisms and suggestions that I've received thus far (though there is still much work to be done). A special thanks goes out to the r/vive community for supplying so much constructive feedback. I especial…
Hi everyone, I just added a feature that lets you use the Vive's trackpad to rotate and re-position the in-game play space to better accommodate different real world room setups. Press left and right on the trackpad to rotate the world. Press up and down on th…
Hi everyone, I just added a feature that lets you use the Vive's trackpad to rotate and re-position the in-game play space to better accommodate different real world room setups. Press left and right on the trackpad to rotate the world. Press up and down on th…
It's a substantial update! I've addressed many of the criticisms and suggestions that I've received thus far (though there is still much work to be done). A special thanks goes out to the r/vive community for supplying so much constructive feedback. I especial…