Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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88% positive of 26 · Positive · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 88% on 2026-11-03 → 88% today (26 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Bug Fix Release: Improved keyboard mode switching reliability There were some bugs in the keyboard mode switching buttons. There may still be a few quirks, but the reliability is much improved. 1PM EST UPDATE: Added Deselect button, Save As confirmation popup,…
Bug Fix Release: Opening a new OBJ broke the grip Fixed an annoying bug where opening a new OBJ would cause the grip to become inoperable on the same controller until the mode was changed. Also, we have a new icon image for MMVR, but steam doesn't appear to in…
Feature Release: Save As Save your work anywhere you want with Save As! You'll find this in the Tool menu next to Object->Open. In order to implement this, we needed a VR keyboard, so we made one. Boy was that a lot of work. It's a little raw at the moment, bu…
Feature Release: 3D Physical Buttons Just push them! This is exactly how buttons work in real life. No trigger necessary. The trigger is no longer used in any UI element, so you'll never place a vertex by accident. Here's a quick animated gif demo: http://i.im…
Feature Release: Save - Drive Letters, Documents, Downloads, and location Touchpad/Joystick changes: Touchpad/Joystick -> Save now saves the last opened file, rather than blindly saving load.obj every time. This is a precursor to Save As, coming very soon. The…
Feature Release: Save Notification and Unsaved Changes Dialog Nothing fancy today. Just a Save confirmation popup and an Unsaved Changes dialog to help prevent lost work. The menu spawn point system has been slightly overhauled as well. The menu no longer spaw…
Bug Fix Release: Improved keyboard mode switching reliability There were some bugs in the keyboard mode switching buttons. There may still be a few quirks, but the reliability is much improved. 1PM EST UPDATE: Added Deselect button, Save As confirmation popup,…
Bug Fix Release: Opening a new OBJ broke the grip Fixed an annoying bug where opening a new OBJ would cause the grip to become inoperable on the same controller until the mode was changed. Also, we have a new icon image for MMVR, but steam doesn't appear to in…
Feature Release: Save As Save your work anywhere you want with Save As! You'll find this in the Tool menu next to Object->Open. In order to implement this, we needed a VR keyboard, so we made one. Boy was that a lot of work. It's a little raw at the moment, bu…
Feature Release: 3D Physical Buttons Just push them! This is exactly how buttons work in real life. No trigger necessary. The trigger is no longer used in any UI element, so you'll never place a vertex by accident. Here's a quick animated gif demo: http://i.im…
Feature Release: Save - Drive Letters, Documents, Downloads, and location Touchpad/Joystick changes: Touchpad/Joystick -> Save now saves the last opened file, rather than blindly saving load.obj every time. This is a precursor to Save As, coming very soon. The…
Feature Release: Save Notification and Unsaved Changes Dialog Nothing fancy today. Just a Save confirmation popup and an Unsaved Changes dialog to help prevent lost work. The menu spawn point system has been slightly overhauled as well. The menu no longer spaw…
Feature Release: Modeless Object Move and Scale Changes: Now you no longer have to switch to Object Mode to Move or Scale your object, interrupting your workflow. Instead, just grab empty space at any time to move or scale your object. This release also includ…
Feature Release: Cancel primitives Now you can cancel a primitive in-progress by simply pressing the grip button. Thanks to BlaXun for requesting this feature on April 28th 2017.
Bug Fix Release: Handle materials with slightly different colors but same HTML name There was a bug in MMVR's automatic material naming code. Internally (and in the generated MTL file) we name materials based on the HTML color value. For example, if you edit a…
Feature Release: Object -> Open interface for OBJ files Tired of using load.obj in the application directory? Now you can use Tools -> Object -> Open to load a file from a folder of your choice. Careful! It doesn't ask you to save your work yet. The interface …