Last 7 days · history since Nov 1, 2026
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0% positive of 1 · 1 user reviews · Live from Steam
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Use your control of time to dismantle and destroy waves of enemies! Slow down time to dodge enemy fire and aim your shots! AmaranTime is a Wave Shooter that challenges players to survive using their guns, their wit, and their control over time.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 0% on 2026-11-01 → 0% today (1 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Long time, no see! I've been working on these over the holidays, and have started some prep work for future earnable upgrades in game! Some of these updates you will not see until the next big update, hopefully in March. Happy blasting! Balance Adjustments The…
Environment Replaced basic blocks with City Tower blocks that glow! Added the unique tower named Quartz Tower! Controller Highlights Controllers fade out when you hover over an item Controllers also use this system for haptic feedback Depending on the hovered …
AmaranTime v1.6 will be available super shortly, with a bunch of updates from lessons learned! This update revolves around interacting with the gun, which admittedly may change in the future. Neverless, here are the updates! Upgrades Upgraded Unity to version …
AmaranTime v1.6 will be available super shortly, with a bunch of updates from lessons learned! This update revolves around interacting with the gun, which admittedly may change in the future. Neverless, here are the updates! Upgrades Upgraded Unity to version …
AmaranTime v1.5 is live with some big fixes and enhancements for you all! Enhancements Rounded the value of the health status on the HUD The LASR laser beam has a unique sound LASR now has a unique charging sound The LASR laser beam inflicts continuous damage …
AmaranTime v1.5 is live with some big fixes and enhancements for you all! Enhancements Rounded the value of the health status on the HUD The LASR laser beam has a unique sound LASR now has a unique charging sound The LASR laser beam inflicts continuous damage …
https://media.giphy.com/media/LRUVM7uEfkpt1s62Xc/giphy.gif This is a little bit embarrassing, but after all this time, we have a huge update for AmaranTime Arena! It’s been an extremely busy year, from going to my first GDC in 2019, to taking this game to Momo…
Today, we are releasing a new weapon to AmaranTime Arena, the Laser Sword! We wanted to explore how we can destroy robots in a different fashion than just shooting at them from afar, so we developed this new melee weapon! You can pummel enemies with the blade,…
https://media.giphy.com/media/PoJWARDxyefCVNVKxx/giphy.gif Today, we are adding Windows Mixed Reality support to AmaranTime Arena! If setting up the Oculus cameras or Vive base stations makes you as tired as I am, then you will love this update! In order to ac…
In this update, we are releasing a new weapon type, the Rocket Launcher! The rocket launcher is an unlockable in the game, and is located on the left side of your head. The rocket itself homes on enemies when fired, so proper aiming is not required. Don’t fire…
Woah, what happened to 2.0? Apparently I forgot to do a little write-up for that update, my b. All in all, I had this really cool upgrade system where people could earn points, then spend them on upgrades in a VR menu. It was awesome, except for that no one kn…
Long time, no see! I've been working on these over the holidays, and have started some prep work for future earnable upgrades in game! Some of these updates you will not see until the next big update, hopefully in March. Happy blasting! Balance Adjustments The…
Environment Replaced basic blocks with City Tower blocks that glow! Added the unique tower named Quartz Tower! Controller Highlights Controllers fade out when you hover over an item Controllers also use this system for haptic feedback Depending on the hovered …
Hey everyone! I'm not dead, development just takes a lot more time than I thought. Now that we are on version 4 or whatever now, here are the highlights! Refactor and Enhancements Created an Event System to handle both Vive and Oculus Touch Controllers Adjuste…
Hey everyone! I'm not dead, development just takes a lot more time than I thought. Now that we are on version 4 or whatever now, here are the highlights! Refactor and Enhancements Created an Event System to handle both Vive and Oculus Touch Controllers Adjuste…
https://youtu.be/_cCnSBki6Ak
https://youtu.be/_cCnSBki6Ak