Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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94% positive of 1,091 · Very Positive · Live from Steam
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IronWolf VR is a roomscale submarine game playable either singleplayer or online co-op with motion controls. Built from the ground up for VR, each part of the submarine has been crafted for an optimal VR experience.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 94% on 2026-11-01 → 94% today (1,091 reviews)
No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
- Potential fix for distorted hydrophone sounds
- Fixed occasional desync issue when loading torpedoes
- Fix Non-VR player hands from appearing backwards in multiplayer games - Prevent Non-VR players that use control pads from being able to open submarine hatches when submerged - Fix some leaks not being able to be repaired by Non-VR players - Prevent Non-VR pl…
- fixed inventory item bug with VR right hand
- Added Invert Y setting to Controller/Mouse options
- Added FOV setting for Non-VR mode
The Free Non-VR Edition of IronWolf is now available, bring your friends! Both the free Non-VR edition and the VR edition now have full support for xbox and playstation controllers, every aspect of the game should now be accessible without using a keyboard and…
You may have noticed after a bit of a hiatus, I'm back in the IronWolf dev saddle. I hope to bring new quality of life features and possibly new content if there's still enough interest in the game. To help revive the community and to improve peoples chances o…
I’m Aaron, the developer of IronWolf. As some of you already know, IronWolf was a project of passion that was started back in 2016 by myself and Phil, my best friend since childhood. Unfortunately Phil died suddenly in late 2020 and I’ve been slowly progressin…
For this update I've created a new hand system that allows for networked finger poses. The networking is not just using a limited set of gestures, each finger is tracked and networked efficiently so that you can better coordinate with your team mates using a w…
An update regarding the state and future plans for early access: Two months before Phil passed away, we massively expanded upon our original early access goals to include multi crew destroyers and multi crew bombers in PvP and PvE. My ability to progress the p…
This update includes a new straight running torpedo launch station on both the port and starboard side of the destroyer bridge. Use these slow moving but very powerful torpedoes to quickly dispatch of an enemy ship after you've managed to immobilize them by ta…