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Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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82% positive of 392 · Very Positive · Live from Steam
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Graviteam Tactics: Tunisia 1943 - tactical battalion level combat simulation. During the Tunisian Campaign in winter 1943 German Panzer battlegroups launch a counteroffensive against the Allied forces to drive them out of Eastern Dorsal.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 82% on 2026-11-01 → 82% today (392 reviews)
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4 items on Steam, newest first.




Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
The game is moving to an updated operational phase system. 1x1 km cells will become a thing of the past, the seizure of territory will proceed node by node, with all the ensuing changes in the operational and tactical phases of the game. Such a significant cha…
1) The the movement of the Sdkfz232 armored vehicle has been changed. 2) Changed the effect of incendiary shells - it has become more localized. 3) Removed popup turrets. 4) The selection of the 2nd group in the squad has been adjusted - only soldiers who left…
Updated the main operations of the game and the Sidi Bou Zid battlefield.
1) Support for xaudio2_9 sound library. 2) Adjusted sound processing algorithm. 3) Fixed a bug that caused the game to crash or slow down with a large number of fire sources. 4) Added partial support for Steam Deck. 5) Fixed error with dark stripes on smoke an…
1) Added indication of “non-working sights” under certain conditions. 2) The algorithm for returning the crew to the vehicle has been changed. 3) During the movement of vehicles through the forest, it slows down significantly and the crew does not climb out of…
1) Changed the animation quantization algorithm with increasing distance to the camera. 2) Changed the algorithm for calculating the sight quality (for the UI). 3) Aiming accuracy parameters are directly calculated from the sights characteristics. 4) Minor fix…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.