Last 7 days ยท history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Bug Fixes - Misfire and Tremor now actually work! Balance Changes Immoveable Object - Mass Multiplier: 3.0 -> 2.5 Misfire - Misfire Chance: 1% -> 3% Introvert - Hella Nerfed - Range: 350 -> 250 - Force: 0.04 -> 0.03 - Mass now applies against Introvert Extroveโฆ
This patch is mostly focused on adding new content, but there were a few things fixed. The first round is supposed to have the arena shrink faster than the other rounds to help speed it up a bit. This worked previously... but only for the first game you playedโฆ
Players can now rejoin a lobby they have left! Surely this won't cause any other issues... I also did some other stuff. UI/Menus - Fixed some controller UI Navigation issues - Added a lobby ID joining system to join unlisted games Gameplay - Players now spawn โฆ
I noticed a lack of clowning on poor performing players at the end of a game, so I added a stat screen at the end of the game to make it easier to gloat. I also added a pause menu in-game, so that way you can leave the game or adjust your settings after you'veโฆ
Sound effects are here! Let me know if they uh, get annoying. Or any weird sound bugs happen. Or if anything is too loud. I also added some new lobby stuff! The lobby host can now kick players from the lobby. This prevents that player from rejoining the lobby.โฆ
Thanks to everyone for breaking the game! Here's how I fixed it! For in-game balance, the following changes have been made: - Shockwave and Overload now fall off the further away opponents are from you. This means opponents at the edge of the range will be pusโฆ