Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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76% positive of 13 · Mostly Positive · Live from Steam
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Experience the best way of moving through the virtual world by running, jumping, and climbing your way through RunVR.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 76% on 2026-11-01 → 76% today (13 reviews)
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Trading cards, achievements, badges, backgrounds added to the game. All levels are now final. The game is out of early access and now fully finished.
Added two new levels to the game. Added moving platforms that you can stand on and grab. Added cylinder of death to be used in the editor as a static object.
Updated SteamVR plugin. Added sound for checkpoints. Added new level. Reworked jumping. You now have 2 jumps with a shorter cooldown in between. New VFX associated with wall slding.
You can now jump off of walls you are wall running by using the jump button. Grabbing/wall running counts as touching the floor for your jump cooldown. Added Giga-size option. For players that want an easier time grabbing/throwing themselves across levels or i…
Workshop added to the game. You can now upload folders containing levels. Giles in game Level editor added to the game. You can now create/edit levels and save them in to a json format. Remember to take off your headset when using the level editor. Fixed fast …
Another update for you all this week! Notable changes: Modified movement values, most notable, gravity’s scale and thrusting force, causing faster falls and more exaggerated throws. Systematic improvements to player collision so that edge collisions will recon…
Trading cards, achievements, badges, backgrounds added to the game. All levels are now final. The game is out of early access and now fully finished.
Added two new levels to the game. Added moving platforms that you can stand on and grab. Added cylinder of death to be used in the editor as a static object.
Updated SteamVR plugin. Added sound for checkpoints. Added new level. Reworked jumping. You now have 2 jumps with a shorter cooldown in between. New VFX associated with wall slding.
You can now jump off of walls you are wall running by using the jump button. Grabbing/wall running counts as touching the floor for your jump cooldown. Added Giga-size option. For players that want an easier time grabbing/throwing themselves across levels or i…
Workshop added to the game. You can now upload folders containing levels. Giles in game Level editor added to the game. You can now create/edit levels and save them in to a json format. Remember to take off your headset when using the level editor. Fixed fast …
Another update for you all this week! Notable changes: Modified movement values, most notable, gravity’s scale and thrusting force, causing faster falls and more exaggerated throws. Systematic improvements to player collision so that edge collisions will recon…
Small update this week and next week. Updating the quality of life of the levels rather than adding more content. Coins added as a collectible. It'll show up in the high scores.
Added checkpoints throughout levels. If you die you'll re-spawn at your last checkpoint. Replaced the default skybox from levels. Added level 11 as the final level for this world. Includes more hazards than a normal level would.
Removed alternative jump controls. You can now jump exclusively with the menu button. Added two new bouncy levels. Reworked level1 and earlier tutorial levels to be easier. Reworked the advanced levels significantly. Added credits to the opening level. Unlocke…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.