Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Just fixing some bugs, trying to make game more resilient: Fixed undo not always updating the dragbox properly when near the ground Added command line to force Ray-Tracing off at startup ("-no-rt") If loading a city file, game no longer crashes, but instead giโฆ
Fixed details on one side of a ground wall voxel creating a hole on the opposite side of the same voxel Vehicles now use front/rear axle-aligned rotation instead of pivot-based UI now repositions elements based on screen ratio, clamped to a range of 4:3 to 21:โฆ
Added Camera Momentum setting to General options (affects main camera only) Added Camera Rotate Mode setting to General options Added Target Framerate setting to Quality options Added Detail Boxes setting to General options Made mouse drag extrude/cut behaviorโฆ
Added a progressive hint system to teach players basic controls/etc Improved parking lot algorithm in a number of ways - All spots must be within a 4x4 lot to exist - Split lots when there's a narrow section between them - No spots generated when there's an emโฆ
Added ambient bird systems and slider (not saved in city file and behavior doesn't adjust to weather yet) Refined vehicle models so they all have wheel wells, license plates, and more Added camera spot light to illuminate dark areas (on by default, option for โฆ